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PostPosted: 22 May 2015, 17:59 
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Hey kids, thought I'd give you an update on my experience with W3 and Nvidia drivers.

So basically, I turned surround off via NCP and selected Maximize 3D performance settings and the game scales perfectly in fullscreen @ 2560x1440. For some reason the game/driver hates surround, which hopefully they will fix soon. With everything on ultra and HW at 4 x MsAA I get 60+ fps (2 x MsAA nets me 80-90fps) with 2 x 980s. I updated the forums @Geforce, so hopefully they can get on this shit.

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PostPosted: 22 May 2015, 18:52 
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With the new 1.03 patch I'm finally getting 60+ fps on high at 1080p (70-80% GPU usage) with my 780's instead of 30 fps, however 5760x1080 still only does 30fps with 60% GPU usage.


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PostPosted: 23 May 2015, 10:12 
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Toothless Spoon wrote:
Hey kids, thought I'd give you an update on my experience with W3 and Nvidia drivers.

So basically, I turned surround off via NCP and selected Maximize 3D performance settings and the game scales perfectly in fullscreen @ 2560x1440. For some reason the game/driver hates surround, which hopefully they will fix soon. With everything on ultra and HW at 4 x MsAA I get 60+ fps (2 x MsAA nets me 80-90fps) with 2 x 980s. I updated the forums @Geforce, so hopefully they can get on this shit.


I can confirm this theory. I have tried turning of NVidia Surround and on just one screen the SLI scaling seems ok. But the combination SLI+Surround is just not optimised.

I've also posted this on the Geforce forum. Let's see if something happens.


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PostPosted: 25 May 2015, 01:17 
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Eneko wrote:
Toothless Spoon wrote:
Hey kids, thought I'd give you an update on my experience with W3 and Nvidia drivers.

So basically, I turned surround off via NCP and selected Maximize 3D performance settings and the game scales perfectly in fullscreen @ 2560x1440. For some reason the game/driver hates surround, which hopefully they will fix soon. With everything on ultra and HW at 4 x MsAA I get 60+ fps (2 x MsAA nets me 80-90fps) with 2 x 980s. I updated the forums @Geforce, so hopefully they can get on this shit.


I can confirm this theory. I have tried turning of NVidia Surround and on just one screen the SLI scaling seems ok. But the combination SLI+Surround is just not optimised.

I've also posted this on the Geforce forum. Let's see if something happens.


Yup, in single monitor, out of Surround, usage maxes out on my SLI. In surround, it's 50% ish.


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PostPosted: 25 May 2015, 08:11 
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Supposedly there's a driver fix for Kepler cards that's coming. Not sure when though.

Someone should let ManualG over at the nVidia forums know about what we discovered about Surround.


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PostPosted: 25 May 2015, 08:20 
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Have you tried reinstalling the drivers? One of my rigs with 2 Gigabyte G1 GTX 970s is working correctly.


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PostPosted: 26 May 2015, 02:27 
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I really hope someone comes up with a 21:9 fix for the cut-scenes soon!

On my 3440x1440 display, everything works great except for cutscenes, which are forced into 16:9 and hence break emersion tremendously by adding black bars on either side of the screen.


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PostPosted: 26 May 2015, 06:31 
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mezzanine510 wrote:
I really hope someone comes up with a 21:9 fix for the cut-scenes soon!

On my 3440x1440 display, everything works great except for cutscenes, which are forced into 16:9 and hence break emersion tremendously by adding black bars on either side of the screen.


Check the last post of http://www.wsgf.org/forums/viewtopic.ph ... 3&start=10 for a patched exe that reportedly fixes the cut scenes (minus the vids)


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PostPosted: 26 May 2015, 21:56 
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ColdSun wrote:
mezzanine510 wrote:
I really hope someone comes up with a 21:9 fix for the cut-scenes soon!

On my 3440x1440 display, everything works great except for cutscenes, which are forced into 16:9 and hence break emersion tremendously by adding black bars on either side of the screen.


Check the last post of http://www.wsgf.org/forums/viewtopic.ph ... 3&start=10 for a patched exe that reportedly fixes the cut scenes (minus the vids)


Thanks friend!


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PostPosted: 27 May 2015, 03:35 
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ColdSun wrote:
Have you tried reinstalling the drivers? One of my rigs with 2 Gigabyte G1 GTX 970s is working correctly.

I have 2 of the exact same cards and I'm only getting 50 to 60% utilization, so I'll try your advice. You used 352.86 right? And, did you install GeForce Experience or no? Are you using 3 monitors in the game? 5760x1080?


I tried re-installing the drivers then tried again using the Clean Install option. Still have the same 60% GPU utilization. Wish I could figure out the difference between yours and mine.


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PostPosted: 28 May 2015, 23:50 
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I should have thought to swing by here and see if others were having the same issues as I am with surround. I did all kinds of testing and can only come to the conclusion that either the game or the driver is having an issue with surround.

With 3x 970's, a 5930K @ 4Ghz, 32gb of 2666 DDR4 and with windows8.1+TW3 running from an 840 EVO SSD with a res of 5760x1080 I've had to turn down/off quite a few settings (No hairworks, SSAO, no AA, no blur, no motion blur, no CA, high foliage distance, high NPC count, 30fps limit) in order to get a stable 30fps and vsync it there to make the game playable in surround. I'm only seeing about 40-45% utilization at best. I installed the latest drivers after using DDU to remove the old ones, so those are fresh. Even turning everything to low does not net me anywhere near stable 60 FPS, which is another reason I think there must be some other issue at play.

The first thing I tried was disabling surround and only using one 1080p monitor. I cranked all the settings to max and was seeing 100-110fps average and all 3 970's are cruising along at 80+% utilization. Considering the benches I've seen rate 1 970 @ 1080p at about 45fps average scaling is actually pretty damn good. My 970's are the reference models and that was with stock clocks.

The next thing I tried was OCing the GPU's (whole PC is under water) to nearly 1600 mhz and +200 on mem. With a single monitor @ 1080p I saw FPS rise and I was seeing 120+ fps quite often with the same GPU utilization as before the OC. Now here is where it gets interesting. With the same OC settings I re enabled surround and I saw no (noticeable) change in FPS... GPU utilization just went down 5-10% on average. WTF?! It feels like a massive bottleneck somewhere.. but I don't know where! CPU utilization is quite low.. almost any other game I have played on this rig since I built it back in November has caused my CPU to heat up 3-5C more than what it does while playing TW3. It has to be either the SLI profile or a bug in the game.

I sent a support ticket straight to CDPR.. I received a generic reply a couple of days later that WB was the PC distributor for the game and that I should contact them. I don't understand why I should report bugs/issues to the people who just distribute the game.. but whatever. I sent WB the same exact thing I sent to CDPR... I've not received a reply in 4 days.

I can't believe I've not thought to do this yet, but I'm going to switch back to a single monitor and DSR from 4k and see how it likes it... will report back.

EDIT* OK reporting back on 4k DSR. There is certainly something wrong with surround in this game. At 4k using the same settings I've been playing the game in surround with and just barely keeping 30FPS I'm seeing 70+FPS (NO GPU OC) running around Novigrad and in the nearby fields on Rouch! Vsyncd 60fps was NO problem anywhere I went. I also have pretty bad pop in with grass and such in the fields in surround.. no such issue @ 4kDSR, it was BEAUTIFUL actually. GPU usage on all 3 970's was pretty much pegged @ 93-99%. To me this seems to point to there not being a bottleneck in my hardware.

If I cranked all of the settings to the max (except that high sharpening filter which makes some things look terrible) and turned off vsync I was seeing 45-50 FPS in the same areas.

Nice to know my rig can spit out 4k with what I consider reasonable settings without any trouble.. but screw 4k! I want surround to work! I think I might actually be able to max it out and maintain 60fps (considering 5760x1080 is 1/4 less pixels than 4k) if/when they figure this out and fix it! Especially if I OC the cards.


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PostPosted: 29 May 2015, 02:03 
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I tried sending a driver bug report to nVidia and included screen shots of my GPU utilization - just in case it's an nVidia profile issue.


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PostPosted: 29 May 2015, 02:41 
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scot wrote:
I tried sending a driver bug report to nVidia and included screen shots of my GPU utilization - just in case it's an nVidia profile issue.


My gut tells me it is probably a driver/profile problem. The engine doesn't seem to have a problem rendering 4k with capable hardware so I don't know why it would have trouble with less pixels. Hopefully it is sorted out soon.


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PostPosted: 01 Jun 2015, 01:08 
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Yeah, just installed 353.06 drivers, and the framerate is just as bad at 21-22 FPS. Now, if you try the 0x0A0040F5 SLI bits in the Witcher 3 profile, then I run the game really good, getting 35-40 FPS. But I get artifacts, and light flickers.

Gonna try to message ManuelG on nvidia forums.


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PostPosted: 01 Jun 2015, 02:02 
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Got a reply from ManuelG, customer care on nVidia forums. He let the software engineers know to take a look at the issue for surround. Also informed him of the 0x0A0040F5 SLI bits


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PostPosted: 01 Jun 2015, 02:48 
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Amon Amarth wrote:
Got a reply from ManuelG, customer care on nVidia forums. He let the software engineers know to take a look at the issue for surround. Also informed him of the 0x0A0040F5 SLI bits


REALLY!! There were numerous people that posted about this, and it wasn't fixed.... :crazy:

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PostPosted: 01 Jun 2015, 17:07 
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Just tried Nvidia's 353.06 driver released yesterday and of course it doesnt help still 50% usage in sli


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PostPosted: 01 Jun 2015, 19:37 
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It's just infuriating that the 0x0A0040F5 (Assassin's Creed: Rogue, Assassin's Creed IV: Black Flag (SP), Assassin's Creed IV: Black Flag (MP), Grand Theft Auto V, Assassin's Creed: Freedom Cry) SLI bits give me 35-42 FPS, but the game's lighting and shadows are flickering like crazy. If it wasn't for the flickering, the game would be very playable.


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PostPosted: 03 Jun 2015, 06:28 
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The previously posted 21:9 cutscene fix no longer works, since the game has been updated! Anyone else have another fix, or know how to go about modifying the .exe in order to edit what needs to be edited to make 21:9 cutscenes work again?


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PostPosted: 04 Jun 2015, 23:02 
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Driver version 353.06 is out. The bad new is: it doesn't fix anything. Still low GPU utilization in Surround.


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PostPosted: 05 Jun 2015, 11:59 
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did anyone tried the new hotfix driver yet ?
https://forums.geforce.com/default/topi ... er-353-12/

will try later hopefully no more kernel power bsod....

nvm: sli still at 50%


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PostPosted: 05 Jun 2015, 22:51 
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Patch 1.05 is out for The Witcher 3. Still no fix.
The 353.06 nvidia drivers actually made it worse for me. Movement is erratic now.

edit: I went back to 352.86 and it's smooth again. Still only 50% gpu but movement isn't erratic.


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PostPosted: 06 Jun 2015, 08:34 
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Helifax posted a possible fix for Surround users. It involves plugging in all your monitors into one video card.

https://forums.geforce.com/default/topi ... i-scaling/

I will try it out as soon as I can.


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PostPosted: 06 Jun 2015, 23:18 
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Well how does he plug 3 into 1 card and still be able to use surround?
the support page with surround configurations doesn't show this when using 2x780's, and I remember I couldn't enable surround when I had it that way either.


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PostPosted: 06 Jun 2015, 23:36 
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emiljensen2 wrote:
Well how does he plug 3 into 1 card and still be able to use surround?
the support page with surround configurations doesn't show this when using 2x780's, and I remember I couldn't enable surround when I had it that way either.

He used a displayPort adapter.

I was told however that the latest patch fixed his performance problems, no matter which way he had his monitors plugged in. However I'm not getting any performance difference, and it seems I'm not the only one here.


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PostPosted: 06 Jun 2015, 23:49 
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I can confirm that Helifax's fix worked for me. I didn't think you could plug all connections into one card and have surround work, but it did and The Witcher 3 worked. The second card jumped around 80-90, while one stayed at a solid 99. So scaling is still being weird. The new drivers in general give me weird SLi performance and most games I played. Battlefield 4 is doing the same scaling, where i get 99/80-90, the frames seem there, but now I'm getting artifacting, and Directx crashes (which could also being the game itself). Wildstar - 90+/60-70 (but the frames seem there).

BUT, before I plugged all monitors into the one card, on these drivers (352.12) I got the reduced scaling in all games mentioned and more, but plugging them into the one card fixed it for those games....somewhat. Now it's easy to test if the artifacting and directx problems I'm getting are driver related, by going back to 350.12, which seemed to me to be the last good driver, that I have had no troubles with (but no Witcher 3 flag).

UPDATE: Just tried to run Dragon age: Inquisition and I got the same directx error with Battlefield...got to be the drivers :/

UPDATE 2: Ok, so I switch back to using connections in both cards, and The Witcher 3 goes back to 60% in surround, BUT it gives me 90+/80+ when I change settings in-game to single screen - which it wouldn't do before - I had to turn off surround in NCP, so that's a bonus...and also probably means they've done something in the new patches.

UPDATE 3: So I loaded up Dragon age and Battlefield 4, and no direct x crashes. BF4 scaling seemed off, but then it got better. I really don't know anymore :P My mind is scrambled from looking at scaling constantly since The Witcher 3/Nvidia drivers release.

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PostPosted: 08 Jun 2015, 00:03 
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That worked for me with nvidia driver 353.06 but movement in the game is erratic with that driver. It didn't work with 352.86.
It's definitely a step in the right direction.
Strange, but it did bring the usage (and the framerate) way up.


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PostPosted: 08 Jun 2015, 06:15 
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scot wrote:
That worked for me with nvidia driver 353.06 but movement in the game is erratic with that driver. It didn't work with 352.86.
It's definitely a step in the right direction.
Strange, but it did bring the usage (and the framerate) way up.


If you are talking about the Stutter - then you have to externally cap the fps. I just do it vi NCP at 58 - then its smooth.

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PostPosted: 10 Jun 2015, 23:04 
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That kind of worked for me. I didn't see any way to do it in the NCP but I could do it from the settings in the game.
I had to set it to a 30 fps cap because I'm getting 35 to 40 fps @ 6000x1080 on Ultra. It's nice and smooth now. Using 353.06 drivers and all monitors connected to the first card.
Still not 100% GPU utilization, but playable.


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PostPosted: 21 Jun 2015, 04:48 
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Sorry to post in this thread, I didn't see an option to make a new one (first time post, hope this is okay)

I came across this community a while back when I decided to buy a 21:9 LG monitor. I can't imagine a better place to ask this question. I have W3 for PC. I have searched for a fix to this, but have been unable to find one so far. I am hoping I can find it here.

I have tried the .ini tweaks mentioned before in this thread, and other fixes such as the cheat engine fov tweaks, and in going for a 2560 x 1080 resolution, I get a widening effect on game world objects/actors whenever I turn around in the game (without moving position of Geralt) where anything that was in front of me almost effectively doubles its size as I turn the camera to the left or right (as in the images of the tub below). This occurs with anything rendered in game, and while it may be a minor trifle to some, it is utterly destroying my experience on my widescreen.

I am wondering if anyone 1) knows what is causing this this, and 2) would be able to suggest a fix for it?

I have a 55 inch Samsung flat screen I could hook it up to, and if it comes to that, I guess I am willing to play the game on that to forego the distraction of my ever widening objects in the world on my monitor (and sigh to myself about why a $400 monitor leaves me with such dissatisfaction for a modern game like W3) just to be able to play through something I paid for, but if there is some small fix or detail that I am unaware of that could correct this, I would be very grateful.

Thanks!

EDIT: I did try this on my Samsung TV, and the widening effect at the periphery is still present, just not as pronounced though. I am guessing this gets more pronounced the wider the screen gets judging from other screen shots I have viewed. For all I know, this may not be a "fixable" issue, but I'll leave the post just in case. Thanks again!


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PostPosted: 22 Jun 2015, 19:53 
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353.30 drivers came out. NO difference what-so-ever. I'm still getting 25 FPS in the first room with Yennefer. I still get 45 FPS with the 0x0A0040F5 SLI bits, but it STILL causes the lighting to flicker/flash like a strobe light.


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PostPosted: 06 Jul 2015, 23:11 
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Yeah, its pretty offputting the entire NvidiaWitcher 3 situation.

I have/had a 780gtx by which until now have been running everything, even GTA V, in surround on that single 780gtx and with pleasure I might add not having to deal with scaling issues and dual card non-sense however I thought (and that's entirely my mistake - thinking that is) that by adding a second card I'd be able to play The Witcher 3 at reasonable framerates because I could get a 2nd 780gtx for ~$300 on the egg of newness so I did.

I gained over my 23fps on a single card about 5 fps. Utterly ridiculous.

I've read nUMEROUs threads inciting riot against the mighty Nv about blasphemy! and YADA (they're phasing out the old gen so they're gimping them conspiracy bs probably started by AMD employ-ese! but none of that is actually plausible). Pro Maxwell! down with Kepler bunches and bunches of bs posts I'm sure none of which is true.

More to the point, SLi scaling is abysmal in this game. I place that squarely on CDPR's shoulders catering to single GPU finesse of modern console dumb (er console-dom). Every other game including GTA V (new release) is COMPLETELY and magnificently playable with nearly all utra everything save for MSAA (gimme a break) exCEPT for CDPR's new offering which has to clearly be optimized for gaming on a garbage console box and can't be recoded for a PC SLI Multi-GPU configuration.

I'm at my wits end with this game because the first two were magnificent and I want to enjoy this one the same way and on a single screen its just bollux.

I should have just gotten a titan x instead of a 2nd 780gtx but when ONE 780GTX BY ITSELF plays everything out there decently in surround... seriously, what's the point.

Windows 10 is just around the corner, dx12... blah blah, times they're always a changin but oMG is this CDPR completely busted. Playing this game on a single screen at least for me doesn't work.

/rant

wtf

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PostPosted: 07 Jul 2015, 01:06 
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Cinnabuns wrote:
Yeah, its pretty offputting the entire NvidiaWitcher 3 situation.

I have/had a 780gtx by which until now have been running everything, even GTA V, in surround on that single 780gtx and with pleasure I might add not having to deal with scaling issues and dual card non-sense however I thought (and that's entirely my mistake - thinking that is) that by adding a second card I'd be able to play The Witcher 3 at reasonable framerates because I could get a 2nd 780gtx for ~$300 on the egg of newness so I did.

I gained over my 23fps on a single card about 5 fps. Utterly ridiculous.

I've read nUMEROUs threads inciting riot against the mighty Nv about blasphemy! and YADA (they're phasing out the old gen so they're gimping them conspiracy bs probably started by AMD employ-ese! but none of that is actually plausible). Pro Maxwell! down with Kepler bunches and bunches of bs posts I'm sure none of which is true.

More to the point, SLi scaling is abysmal in this game. I place that squarely on CDPR's shoulders catering to single GPU finesse of modern console dumb (er console-dom). Every other game including GTA V (new release) is COMPLETELY and magnificently playable with nearly all utra everything save for MSAA (gimme a break) exCEPT for CDPR's new offering which has to clearly be optimized for gaming on a garbage console box and can't be recoded for a PC SLI Multi-GPU configuration.

I'm at my wits end with this game because the first two were magnificent and I want to enjoy this one the same way and on a single screen its just bollux.

I should have just gotten a titan x instead of a 2nd 780gtx but when ONE 780GTX BY ITSELF plays everything out there decently in surround... seriously, what's the point.

Windows 10 is just around the corner, dx12... blah blah, times they're always a changin but oMG is this CDPR completely busted. Playing this game on a single screen at least for me doesn't work.

/rant

wtf


Here's to that. :cheers:

And STILL they fail the community by not fixing the issue! I even went so far as to basically hand deliver the solution to nVidia, (back and forth PM's with ManuelG -- community care at nVidia -- and calling nVidia, informing them that the Assassin's Creed IV SLI bits increase FPS in The Witcher 3, but causes unplayable light flickering/flashing in the game) and there's still NOTHING from neither CDPR, nVidia, or news from ManuelG.


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PostPosted: 07 Jul 2015, 09:49 
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:cheers:

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PostPosted: 07 Jul 2015, 13:29 
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PostPosted: 10 Jul 2015, 00:19 
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It's the stinking consoles. They are killing gaming.
At least Rocksteady pulled the PC version of Arkham Knight so they could fix it.
The Witcher 3 isn't as pathetic a port as the Batman game, but they could still FIX IT. Both of those games were promotional games for buying new nVidia cards and neither one works well with nVidia SLI. That's just ridiculous. If you're going to use a game to promote your hardware, maybe you should first make sure it works with your hardware.
CDPR and Rocksteady have both come down with consolitis. Instead of making a great game on the PC and porting that to the less capable consoles (the logical thing to do), they are making gimped games for consoles and then porting that to PCs.

Edit: Also, it's not like CDPR doesn't know that the PC market is double the console market.
http://www.forbes.com/sites/marcochiapp ... ready-won/
That is why they are trying to get in on Steam's action with their GoG platform.
If they were really serious about PC gaming, they would make sure their games work with high-end PCs.


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PostPosted: 20 Jul 2015, 00:24 
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Hey,

3 980s, running surround blah blah, patch 1.7 just came out and I'm noticing no difference... I can barely run the game on low getting about 40fps max with everything turned down and with everything on ultra there's just no point. Is this it then? Are we simply not able to play this game with an acceptable frame rate due to having a triple monitor setup? I don't really understand how this hasn't been fixed.

Does anyone this there's a chance of anything changing?


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PostPosted: 20 Jul 2015, 03:13 
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SezginTheGreat wrote:
Does anyone this there's a chance of anything changing?


Well, nVidia is doing a good job of completely and utterly ignoring the solution to this very problem that I literally hand delivered to them. And it's been about 2 months now that they've been doing this. I don't know how long they plan on keeping up their bullshit. But until it stops it doesn't look like they will even lift a finger.


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PostPosted: 20 Jul 2015, 13:06 
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Joined: 20 Jul 2015, 00:15
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Well thank you for putting in the effort to try and sort this out anyway, I will contact nVidia to inform them but seeing as many people have done this already then I doubt anything will come of it. 2 months is a long time to wait without any information from them.

I'm still going to stay positive and hope that something will change...


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PostPosted: 08 Aug 2015, 09:36 
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Joined: 18 Jul 2007, 04:19
Posts: 513
Some new drivers recently came out. I haven't tried them out, as I've been playing other games. Anyone tried them out? Is there any change in performance yet?


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PostPosted: 07 Sep 2015, 20:33 
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Joined: 03 Feb 2011, 12:23
Posts: 22
I have an i7 5760
3 X Titan blacks running at 5760 x 1080

With the latest Nvidia Drivers as at September 7 2015 I can't get over 30FPS, regardless of settings.
So sad. Seems to be an SLi problem.


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PostPosted: 23 Aug 2016, 18:27 
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Joined: 26 May 2013, 23:08
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Any updates?

Has anyone tried these SLI bits?

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PostPosted: 31 Aug 2016, 20:37 
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Joined: 08 May 2011, 18:58
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Anyone here using the Radeon Settings Game Profile with the Option to automatically start the Witcher 3 in Eyefinity Mode?

This works fine for other games like Deus Ex Mankind Divided or Ghost in the Shell first Assault or most games i've tried until now.
But i can't get it to run with The Witcher 3.

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