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 Post subject: Crysis: Detailed Report
PostPosted: 12 Nov 2007, 09:48 
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Hey, everybody.

I have the same problem as mattdasplat and danylati. Only 1680x1050 shows up in the game and using the command line trick doesn't work either.
Tried editing "game.cfg" in /My Documents/My Games/Crysis but the game re-generates it back into whatever rez. it ran at. Making the file read-only just stops the game from re-generating it, but the rez. remains unchanged.

LE: Okay, i got it. To make the game display the rez i wanted (1280x800), i went into the Nvidia Control Panel, under Custom Resolutions, and added 1280x800. And voila, 1280x800 shows up in the game. Problem solved (in my case, at least)


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 Post subject: Crysis: Detailed Report
PostPosted: 12 Nov 2007, 09:55 
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a bird told me on IRC that the retail vers FMV for the tutorials are vert-


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 Post subject: Crysis: Detailed Report
PostPosted: 13 Nov 2007, 01:31 
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Anonymous tips are inadmissible as evidence. So is info obtained illegally.


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 Post subject: Crysis: Detailed Report
PostPosted: 15 Nov 2007, 13:58 
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I dont know how about vista, but to get lower 16:10 resolutions in crysis on XP you need to add them manually them in the nvidia control panel:

http://www.widescreengamingforum.com/forum/viewtopic.php?t=7682


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 Post subject: Crysis: Detailed Report
PostPosted: 17 Nov 2007, 23:27 
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So is this Certified?


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 05:47 
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Only if someone with a full and legal version of the game has played through an appreciable portion of the game and can claim there are no miscellaneous flaws in it.


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 16:26 
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I have finished it, and while not in widescreen but triplehead, I didn't see anything wrong. Cutscenes are all running on the game engine, and I see loads extra, but the cinematic black bars only go so far.


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 19:55 
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Are you *certain* that there aren't any FMVs? Because the demo has at least one.


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 20:18 
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there are no story FMVs but there are "training" ones for multiplayer and they are vert- or atlest look it since the top and bottem of the hud in the FNVs are cut off

heres screens of the videos for multiplayer

4:3


16:10


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 20:49 
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Then I guess this game gets a B+. Which is too bad - I was really hoping this would be certified. Of course, there's still the chance that a future patch might fix this little bug - maybe by adding black bars on the left and right for these FMVs.

==Grading==

Calculated grade: B+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
FMVs are vert -

Cranky's coverage estimate: 100%


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 20:54 
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there are no story FMVs but there are "training" ones for multiplayer and they are vert- or atlest look it since the top and bottem of the hud in the FNVs are cut off

heres screens of the videos for multiplayer

4:3


16:10


I thought that it is just video, and now I see it probably is not. Well, this "training" video (one option in menu under multiplayer is to watch this video) is like an old joke, the font of the title "Tutorial...", the voice.. seems odd to me, who knows when it was made. I would not look at it as on integral part of the game, and it definitely is not singleplayer anomaly. It is not even part of the multiplayer. It is just .. tutorial for Power struggle that can be watched from the multiplayer menu.

There is one strange video just when you start new single player campaign (later I found out that it is that FMV that Cranky shows on his VERT- pictures), i think it was in the demo as well: Nanosuit trailer - this video is different from all the other cutscenes in the game, because on my 1680x1050 it is in low quality so I noticed it right away. I think it is a video, but I thought, that that tutorial is video as well, so who knows..

So to sum it up, there is one FMV (Nanosuit trailer) at the beginning of the singleplayer game with no relation to the storyline that only introduces the possibilities of the Nanosuit and there is second FMV (Power struggle tutorial) which can be watched from the menu. These FMVs do not have any relation to singleplayer campaign or to the way how is multiplayer realized: first one is an advertisement (which is usually shown in other games when you start the game from windows, before game menu appears), the second one is *old* tutorial that does not represent the quality of widescreen in multiplayer. I doubt these 2 things will be fixed as - as I said - they do not have anything to do with the actual singleplayer or multiplyer game.

Therefore, for me both singleplayer and multiplayer are certified unless you find some real singleplayer or multiplayer widescreen annomalies :D


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 21:28 
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the second one is *old* tutorial that does not represent the quality of widescreen in multiplayer.

So is there a *new* tutorial in its place or something?


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 21:37 
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the second one is *old* tutorial that does not represent the quality of widescreen in multiplayer.

So is there a *new* tutorial in its place or something?


No, I meant old = low quality looking, different voice then in game, big red letters, probably made ages (months) ago.

The decision is yours of course. I just want to say, that for me it does not matter, that there are these FMVs. Gameplay is HOR+ so are menus, that is what matters most.


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 Post subject: Crysis: Detailed Report
PostPosted: 18 Nov 2007, 22:12 
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If the FMVs are of any consequence at all, then this bug with them kind of has to count as a minor strike against the game. You are correct when you say that the game gets it right where it matters most, which is why Crysis still gets a respectable grade, but not a perfect one.


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 Post subject: Crysis: Detailed Report
PostPosted: 19 Nov 2007, 05:49 
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yea
imo i think Crytek should of just left it out
that and the FMV when you start a new game both look like SHIT
or at lest made high res ones


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 Post subject: Crysis: Detailed Report
PostPosted: 19 Nov 2007, 08:23 
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Screenshots from multiplayer 4:3 (1024x768) vs 16:10 (1680x1050) resolution

Map loading screen



Joining game screen



Ingame




Available resolutions on my 1680x1050 monitor, Gf8800GTS, Vista 32bit, latest forceware


Tutorial (menu is in czech localisation, this is basic multiplayer menu with options Instant game, Internet game, Local network game, Tutorial)





Note the high numbers, I thought it is a video, who knows how FMV works?

Power struggle tutorial on youtube http://www.youtube.com/watch?v=LIFr_okLtE8

Nanosuit trailer on youtube (in retail game the trailer is cca 20sec longer) http://www.youtube.com/watch?v=uPYF1IftGBc


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 Post subject: Crysis: Detailed Report
PostPosted: 19 Nov 2007, 22:52 
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Note the high numbers, I thought it is a video, who knows how FMV works?

I have a guess. Since it's FMV, each frame is extremely simple for your GPU to render - it really only has to draw one big rectangle for each frame. Let's pretend that this FMV is 24 frames per second. Each frame lasts 1/24th of a second, and your GPU has no problem rendering and re-rendering each one of these rectangles 40 or more times in the 1/24th of a second than it lasts. Each time your GPU successfully renders a rectangle, it tells the CPU that it has rendered an entire frame, and the FRAPS FPS counter increases by 1. My made-up numbers show that this can easily happen more than 960 times per second.


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 Post subject: Crysis: Detailed Report
PostPosted: 19 Nov 2007, 23:34 
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Note the high numbers, I thought it is a video, who knows how FMV works?

I have a guess. Since it's FMV, each frame is extremely simple for your GPU to render - it really only has to draw one big rectangle for each frame. Let's pretend that this FMV is 24 frames per second. Each frame lasts 1/24th of a second, and your GPU has no problem rendering and re-rendering each one of these rectangles 40 or more times in the 1/24th of a second than it lasts. Each time your GPU successfully renders a rectangle, it tells the CPU that it has rendered an entire frame, and the FRAPS FPS counter increases by 1. My made-up numbers show that this can easily happen more than 960 times per second.


Allright, thank you.


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 Post subject: Crysis: Detailed Report
PostPosted: 20 Nov 2007, 00:55 
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I have a guess. Since it's FMV, each frame is extremely simple for your GPU to render - it really only has to draw one big rectangle for each frame. Let's pretend that this FMV is 24 frames per second. Each frame lasts 1/24th of a second, and your GPU has no problem rendering and re-rendering each one of these rectangles 40 or more times in the 1/24th of a second than it lasts. Each time your GPU successfully renders a rectangle, it tells the CPU that it has rendered an entire frame, and the FRAPS FPS counter increases by 1. My made-up numbers show that this can easily happen more than 960 times per second.


Should not FRAPS simply display a constant rate? The number should not change. All the FMVs I have seen display a constant value.

I get the high FPS with static 2D images.


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 Post subject: Crysis: Detailed Report
PostPosted: 20 Nov 2007, 02:12 
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Maybe you have vsync enabled and he doesn't. Or maybe your video card is just smarter.


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 Post subject: Crysis: Detailed Report
PostPosted: 20 Nov 2007, 02:31 
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Or maybe your video card is just smarter.


Maybe misadlouhy's FRAPS is dumber.


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 Post subject: Crysis: Detailed Report
PostPosted: 26 Nov 2007, 14:49 
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damn....i try to run it on my LG 194WT , resolution 1440 x 900, but my monitor goes standby and i just hear the sound......the i used hack method by adding dxd9.dll and resolution.ini with my desire setting.... it works ...but only during intro but after loading for the mission , it went error that said something regarding dxd9.dll....

what the problem?

i used ATI X1550....if my graphic card is the problem....maybe i am gonna change it.....

for all 1440 x 900 user that can play the game...can you tell me what kind of graphic card you used....thanks


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 Post subject: Crysis: Detailed Report
PostPosted: 28 Nov 2007, 20:22 
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I have Vista Ultimate and am half way through Crysis. So, just want to make sure I understand this. I only see one WS mode in the video options in the game. To see all I need to add them in the nvidia control panel? Some enlightenment please :D


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 Post subject: Crysis: Detailed Report
PostPosted: 28 Nov 2007, 20:52 
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damn....i try to run it on my LG 194WT , resolution 1440 x 900, but my monitor goes standby and i just hear the sound......the i used hack method by adding dxd9.dll and resolution.ini with my desire setting.... it works ...but only during intro but after loading for the mission , it went error that said something regarding dxd9.dll....

what the problem?

i used ATI X1550....if my graphic card is the problem....maybe i am gonna change it.....

for all 1440 x 900 user that can play the game...can you tell me what kind of graphic card you used....thanks
Dunno. I just tried Crysis at 1440x900 on my rig (X1950XTX - Cat 7... uh... 9? ) and it was fine... I'll try it with an 8800GT at some point in the next week and see how it does on that if you want.


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 Post subject: Crysis: Detailed Report
PostPosted: 28 Nov 2007, 21:12 
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Hey, PS,

Is it true that in order to see the widescreen settings in the game you have to add them to Forceware?


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 Post subject: Crysis: Detailed Report
PostPosted: 28 Nov 2007, 21:20 
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Hm. Depends what you mean.

If they're not available as a Windows desktop res, they won't be available in the game. You will have to add them via the Forceware drivers (or Powerstrip, if for whatever reason you can't get custom res addition to work in Forceware - nVidia managed to break it for me in any set of drivers post series 80... :() I think there is a walkthrough for that in the Tweaks, Tutorials and How-To section.


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 Post subject: Crysis: Detailed Report
PostPosted: 28 Nov 2007, 21:27 
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Modern games generally don't have a hard list of resolutions supported by the game, but instead grab a list of resolutions straight from the graphics card's drivers, and filter out any that don't meet certain criteria (typical requirements might include a minimum resolution, a maximum resolution, and a divisible quotient requirement).


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 Post subject: Crysis: Detailed Report
PostPosted: 28 Nov 2007, 22:30 
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Thanks Hermit...so entering the Widescreen modes in the Forceware will allow the application to display the widescreen modes and hence, allow me to select it right?

PS. I printed you instruction (very nice by the way) and will enter them. My Dell 2405 maxs at 1920x1200 so I will enter all the widescreen resolutions down to everything above 800x600. Let me know is this is incorrect.

Thanks for the help hermit,


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 Post subject: Crysis: Detailed Report
PostPosted: 28 Nov 2007, 23:19 
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PS. I printed you instruction (very nice by the way) and will enter them. My Dell 2405 maxs at 1920x1200 so I will enter all the widescreen resolutions down to everything above 800x600. Let me know is this is incorrect.

Sounds good, man.

I've not had any luck with most of the newer drivers and Custom Res Addn., so let me know how it goes. :)

(Oddly, I had a testing install running last weekend, and it worked fine on that... can't remember the exact driver revision, though...)


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 Post subject: Crysis: Detailed Report
PostPosted: 28 Nov 2007, 23:31 
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PS,

I don't have the latest Beta driver but I have the one before which is still newer than the released current driver. Gonna try hermit's method and see if that works. Let you know.


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 Post subject: Crysis: Detailed Report
PostPosted: 29 Nov 2007, 02:24 
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Hey hermit,

I for the life of me cannot get to the Manage Custom Resolutions menu area. I have Advanced view selected and these are my menu choices in the Nvidia Control Panel: Help?

3D Settings
Adjust image settings with preview
Manage 3D settings
Set SLI configuration

Display
Change resolution
Change flat panel scaling
Adjust desktop color settings
Rotate display
Set up multiple displays

Performance
Adjust Motherboard Settings
Adjust GPU Settings
Tune System
View System Information
Launch NVMonitor
Adjust Custom Rules

System Stability
Perform Stability Test

Video & Television
Adjust video color settings
Change the signal or HD format


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 Post subject: Crysis: Detailed Report
PostPosted: 10 Jan 2008, 21:18 
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@TheRealOmegaMan: Custom Resolutions does not exist in the Vista nVidia drivers. I've used Powerstrip successfully on Vista, however, for creating and using custom resolutions. Crysis supported every one of thoese, except for those which the vertical resolution was below 480 pixels.

Advanced Timings, Custom Resolutions

This driver does not support adding arbitrary resolutions and timings.


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 Post subject: Crysis: Detailed Report
PostPosted: 10 Jan 2008, 23:14 
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XPMaster...many thanks for the response. Can you give me the link (or where to get it at) and some guidance on Powerstrip?

Many thanks.


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 Post subject: Crysis: Detailed Report
PostPosted: 10 Jan 2008, 23:19 
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I'm not XPmaster, but herecan you get your guide, hosted here on WSGF.

The first link is for the newest version. :wink:


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 Post subject: Crysis: Detailed Report
PostPosted: 10 Jan 2008, 23:29 
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Any help is greatly appreciated. Many thanks P-Storm


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PostPosted: 10 Jun 2008, 00:28 
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hello, i have a 22' 16:10 lcd, and i expected to play this game in 1280*800, because my native resolution is 1680*1050 (1.6) so if i put 1280*800 (1.6) y am suposed to view all the panel with no black lines.
But that not happened, y see like 4:3. Why?


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 Post subject: Crysis: Detailed Report
PostPosted: 10 Jun 2008, 01:15 
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I really want to thank you guys for all the work you have done on testing this game I really appreciate it, not I know what to expect when installing Crysis, do you guys want triple head screenshots?


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 Post subject: Re: Crysis
PostPosted: 06 Sep 2016, 19:33 
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:triplewide:

This works well for Nvidia driver, probably something similar will work for AMD. Fixes 24fps bug.

To edit ini files use Notepad plus plus, https://notepad-plus-plus.org/

In NVCP

1. 3D Settings, Configure SLI, Disable SLI

Attachment:
00 Configure_SLI.GIF
00 Configure_SLI.GIF [ 92.47 KiB | Viewed 2264 times ]


2. Display, Change resolution, Customize, create a custom 1920x1079 resolution with 60Hz

Attachment:
01 Change_resolution.GIF
01 Change_resolution.GIF [ 181.94 KiB | Viewed 2260 times ]


3. 3D Settings, Configure SLI, Span displays, Configure, choose 5760x1079

Attachment:
02 Choose_surround_res.GIF
02 Choose_surround_res.GIF [ 45.36 KiB | Viewed 2258 times ]



in \USER\Documents\my games\Crysis\game.cfg

make this file READ ONLY

i_mouse_smooth = 0
net_enable_voice_chat = 1
r_Brightness = 0.5
r_Contrast = 0.5
r_Fullscreen = 1
r_Gamma = 1.0
r_Height = 1079
r_MotionBlurShutterSpeed = 0.015
r_VSync = 1
r_Width = 5760
s_DialogVolume = 1
s_MusicVolume = 0.6
s_SFXVolume = 1
sys_spec_GameEffects = 4
sys_spec_MotionBlur = 2
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4


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 Post subject: Re: Crysis
PostPosted: 01 May 2019, 18:44 
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Black bars Fix
console in game (~)
con_restricted = 0
hud_panoramicHeight = 0

To remove the frame limit, use the program Borderless Gaming.


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