Game Information
Ankh is a point-and-click 3D adventure game by Deck13 Interactive. It features a fully three-dimensional environment with cineastic camera movement. All content is fully spoken and the soundtrack reflects an authentic Egyptian atmosphere. Humor is an important aspect of the game, and the influence of classic LucasArts adventure games is noticeable.
The player takes the role of Assil, the son of a respected architect in Cairo. Assil is a party animal but at some point one of his party-nights turned out sour. When he tries to have some fun in the pyramids with two friends of his, he accidentally breaks some urns and thus disturbs the mummy resting in the pyramid. The mummy punishes Assil by placing a death curse on him, and now he has 24 hours to remove the curse and save himself.
Version
Retail game, original version. There are currently (as of April 2nd, 2008) no patches.
Method
Game doesn't support widescreen resolutions through Options. To use such resolution you have to edit an .ini file according to
this post.
Screen change
After changing resolution to widescreen, the game becomes Stretched (main menu, cut-scenes using in-game engine and the game itself). The cursor icon and inventory icons are not deformed.
4:3 screenshots:
16:10 screenshots:
Supported resolutions
The game supports following resolutions by default: 640×480, 800×600, 1024×768, 1280×1024
List of widescreen resolutions the game successfully ran at: 1280×720, 1280×768, 1280×800, 1440×900, 1680×1050, 1920×1080, 1920×1200, 2560×1600
List of widescreen resolutions that were not tested: All others
Singleplayer anomalies
Nothing serious. Only at 2560×1600 resolution few text lines were shifted a bit upwards than they were supposed to be. This doesn't prevent reading them.
Multiplayer support
N/A; This game doesn't have multiplayer.
Aspect ratio support
The game just stretches the image more, when using 16:9 resolution compared to 16:10.
16:9
16:10
HUD stretch
Subtitles are deformed according to widescreen resolution. Mouse cursor icon and inventory icons are not deformed.
Cut-scenes
Cut-scenes using in-game game engine are Stretched.
Grading
*Please calculate*