Search found 3 matches
- 07 Jul 2019, 16:15
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451508
Re: Ace Combat 7 no Ultrawide (Fix !!)
@Janissary the HUD issues are managed/fixed by the files that end up in the Mods and ShaderFixes folders and are provided by @marcuscicer5 's updated solution about six or seven posts above this one. They rely on 3DMigoto to work, so make sure you have the zip file for 3D Migoto 1.3 present in the ...
- 02 Jul 2019, 00:48
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451508
Re: Ace Combat 7 no Ultrawide (Fix !!)
@Markuscicero5 Indeed I was. Once I found that I somewhat reasonably understood how to fix it and that GitHub repository was likely up-to-date, I figured it was easier to just modify the script and re-patch with the method I was using. Once I did that, I hadn't been back here for quite a while ...
- 30 Jun 2019, 19:58
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451508
Re: Ace Combat 7 no Ultrawide (Fix !!)
EDIT: I've fixed it. See bottom of post for the actual fix.
I've been reading through this thread since February and using the fixes provided @Sushamat @Winkelmann and @Markuscicero5, modifying the Magic.py script with the ever changing offsets in the various game updates and this has been ...
I've been reading through this thread since February and using the fixes provided @Sushamat @Winkelmann and @Markuscicero5, modifying the Magic.py script with the ever changing offsets in the various game updates and this has been ...
