Search found 3 matches
- 25 Mar 2019, 17:07
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 632629
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
How'd you do this? I do not have a d3dx.ini file in the folder.
You need the disable textures mod.
Put in the folder and the three files. Changed hz count under "Device" to 144. Still does not work.
EDIT: Fuck me sideways. I completely did not pay attention to removing the semicolon, and got ...
- 25 Mar 2019, 16:52
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 632629
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Did some more testing and managed to get the latest fps patch to work in fullscreen and take advantage of freesync.
After applying the fps patch edit d3dx.ini, look for refresh rate, change to whatever hz your monitor supports and remove the semicolon.
Frametime is a lot more stable, everything ...
After applying the fps patch edit d3dx.ini, look for refresh rate, change to whatever hz your monitor supports and remove the semicolon.
Frametime is a lot more stable, everything ...
- 25 Mar 2019, 16:38
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 632629
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.
Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.
I had the same problem with ...
Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.
I had the same problem with ...
