So someone released a trick to get the game to run at a higher resolution than 1080p, so I decided that I'd mess around with hex editing, alongside stretching the display using SpecialK, and try to get an ultrawide and 48:9 modification running.
https://i.imgur.com/v5TpdrG.jpg ...
Search found 3 matches
- 18 May 2019, 19:20
- Forum: Request/Discuss Game Solutions
- Topic: Death End Re;Quest Ultrawide modification
- Replies: 0
- Views: 2895
- 02 Mar 2019, 00:42
- Forum: Request/Discuss Game Solutions
- Topic: Cyberdimension Neptunia 4GO Ultrawide Fix request
- Replies: 2
- Views: 4099
Re: Cyberdimension Neptunia 4GO Ultrawide Fix request
Alright. I did that. It partially works.
Stuff like HUD elements are cropped out though, and things like the world map are mostly darkness, although it appears fine on a 16:9 aspect ratio.
m
This is what happens when I remove the MaintainYAspectRatio thing that I added to the game's config file ...
Stuff like HUD elements are cropped out though, and things like the world map are mostly darkness, although it appears fine on a 16:9 aspect ratio.
m
This is what happens when I remove the MaintainYAspectRatio thing that I added to the game's config file ...
- 01 Mar 2019, 00:12
- Forum: Request/Discuss Game Solutions
- Topic: Cyberdimension Neptunia 4GO Ultrawide Fix request
- Replies: 2
- Views: 4099
Cyberdimension Neptunia 4GO Ultrawide Fix request
This game uses Unreal Engine 4, but still has the same weird aspect ratio issues as the other games in the series do, but since it uses UE4, I'm wondering if there's a fix.
Applying the resolution with the config file just leads to the entire game being stretched out and zoomed in vertically while ...
Applying the resolution with the config file just leads to the entire game being stretched out and zoomed in vertically while ...
