Hey everyone, I managed to find a fix for the HUD text as well!
There are a couple bugs related to the fact that certain elements of real time cutscenes and the black box fading in and out certain parts of the UI are part of the same buffer. I am really interested to hear how this behaves ...
Search found 2 matches
- 22 Feb 2019, 01:55
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451395
- 19 Feb 2019, 01:06
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 451395
Re: Ace Combat 7 no Ultrawide (Fix !!)
Alright, I'm updating my script to get the screen size at the start and doing the math automatically. So you don't have to enter the resolution by hand or do any math.
I also tried my hand at 3dmigoto. This thing is pretty sweet, gotta say. But I hunted and pecked through all the shaders on screen ...
I also tried my hand at 3dmigoto. This thing is pretty sweet, gotta say. But I hunted and pecked through all the shaders on screen ...
