DLC is out, i hope for the fix now <3.
Damn why did Namco Bandy not fix that shit, I did not get it
Ok I Edit the exe.
(replaced this "41 2C 01 4C 89 CB 0F 29" with this " 41 2C 00 4C 89 CB 0F 29 " | Edited the Offset with "258B4D8" )
So normally after these steps I have to edit the resolution ...
Search found 8 matches
- 22 May 2019, 14:05
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 450675
- 25 Feb 2019, 14:27
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 450675
Re: Ace Combat 7 no Ultrawide (Fix !!)
### EDIT: NEW VERSION WITH WORKAROUND FOR BUGGED CUTSCENE TEXT HERE: m ###
Hey everyone, I managed to find a fix for the HUD text as well!
There are a couple bugs related to the fact that certain elements of real time cutscenes and the black box fading in and out certain parts of the UI are part ...
Hey everyone, I managed to find a fix for the HUD text as well!
There are a couple bugs related to the fact that certain elements of real time cutscenes and the black box fading in and out certain parts of the UI are part ...
- 21 Feb 2019, 08:26
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 450675
Re: Ace Combat 7 no Ultrawide (Fix !!)
It is also not the same shader as the map background, haven't figured that out yet either.
EDIT 6: Link to shaders below. Add them to the ACE COMBAT 7\ShaderFixes directory. They're set up for 3440 x 1440 by default, so you will need to change the "0.1719" value as needed for your monitor size ...
EDIT 6: Link to shaders below. Add them to the ACE COMBAT 7\ShaderFixes directory. They're set up for 3440 x 1440 by default, so you will need to change the "0.1719" value as needed for your monitor size ...
- 17 Feb 2019, 18:17
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 450675
Re: Ace Combat 7 no Ultrawide (Fix !!)
I found an invisible bug on the HUD, basically the original positions for the map and characters faces now have this invisible squares that hide the IFF on the HUD, it's not a big deal but it's there.
- 16 Feb 2019, 23:59
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 450675
Re: Ace Combat 7 no Ultrawide (Fix !!)
Interesting. So it's not exactly centered, just like Winkelmann said.
In your ACE COMBAT 7/ShaderFixes folder, find the file 9958a636cbef5557-ps_replace.txt, go to line 48. Instead of "r1.x -= 0.1720;" can you replace that with "r1.x -= 0.1667;" See if that works better, someone earlier in the ...
In your ACE COMBAT 7/ShaderFixes folder, find the file 9958a636cbef5557-ps_replace.txt, go to line 48. Instead of "r1.x -= 0.1720;" can you replace that with "r1.x -= 0.1667;" See if that works better, someone earlier in the ...
- 16 Feb 2019, 22:31
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 450675
Re: Ace Combat 7 no Ultrawide (Fix !!)
markuscicero5 wrote:Winkelmann, very nice update to the HUD! I've implemented it in my python script. I've also automated updating the replace file with the user's screen width divided by 2.
Razgriz, see if this helps: https://github.com/mpm11011/ac7-ultrawide
Aaaand this are the results for 2560x1080
- 16 Feb 2019, 20:49
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 450675
Re: Ace Combat 7 no Ultrawide (Fix !!)
So guys, can anyone recap the instructions to get everything to work ? I mean with the HUD fixed and everything else, I'm kind a noob about this things.
- 15 Feb 2019, 15:18
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Ace Combat 7 no Ultrawide (Fix !!)
- Replies: 284
- Views: 450675
Re: Ace Combat 7 no Ultrawide (Fix !!)
thanks winkelman , nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe
EDIT: try this value for 32:9 is r1.x -= 0.4990 . known issues : subtitles and tutorial hints are mislplaced
EDIT2: for 48x9 is r1.x -= 1 correct me if ...
EDIT: try this value for 32:9 is r1.x -= 0.4990 . known issues : subtitles and tutorial hints are mislplaced
EDIT2: for 48x9 is r1.x -= 1 correct me if ...
