Search found 30 matches

by markuscicero5
15 Jul 2019, 00:30
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

I don't have PayPal, and you don't need to pay me. But I appreciate the gesture. :)
by markuscicero5
14 Jul 2019, 06:10
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

Oh noooooo, I know what happened.

You downloaded the source code for 3Dmigoto, not the release package .

Go to the following link, scroll all the way to the bottom until you see a list of zip files. You're looking for 3Dmigoto-1.3.16.zip. The size should say 5.22 MB. Download that, put it in the ...
by markuscicero5
14 Jul 2019, 02:10
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

So what are the contents of the 3Dmigoto-1.3.16 folder? Does the zip file actually get extracted properly?

I'm unable to duplicate the problem on my machine, even when using your version of Python and 3Dmigoto. So we'll have to troubleshoot one thing at a time.
by markuscicero5
12 Jul 2019, 16:39
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

Ok, 3Dmigoto isn't being installed correctly. Please try the following:

1. Hit the Windows key and type "idle" without quotes. Windows search should find something like "IDLE (Python 3.x 64-bit)." Run that.

2. In the Shell, click File, Open, and open up magic.py.

3. In the new window, click Run ...
by markuscicero5
02 Jul 2019, 05:12
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

You're welcome!

Hey @susahamat or @Winkelmann, how do you figure out what hex values to use for a given monitor setup? Is it trial and error, or is there some math behind it?

I'm looking to implement these equations in my script next: https://en.wikipedia.org/wiki/Field_of_view_in ...
by markuscicero5
01 Jul 2019, 04:06
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

@Phoenix042X, you must be running an older version of magic.py, as the latest version is now handling both of the situations you pointed out. Here's what the script does now:

Create a backup of the exe with a timestamp in the filename.

Read the entire exe into memory, then do a find/replace of the ...
by markuscicero5
28 Jun 2019, 20:04
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

I noticed that if I edited the values using a Hex Editor as opposed to using that magic.py, I didn't have the oval issue.

I even did the steps posted at http://www.wsgf.org/forums/viewtopic.php?p=176013#p176013 which seems to work ok for removing the black bars (although it makes ...
by markuscicero5
14 Mar 2019, 14:42
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

Yes, the script should work for 32:9 and 48:9.

I don't know what's up with the map... It's kind of funny to see the whole terrain shader XD

If your subtitles are off to the left, can you post the contents of this file?

da86a094e768f000-vs_replace.txt
by markuscicero5
13 Mar 2019, 23:47
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

Thank you so much for the updated version! It seems to work, in-game the view is nice but there is extra text at the top of the screen saying "VS:0/0 PS:0/0 CS:0/0 GS:0/0" and at the bottom "Stereo Disabled". I assume these are added by 3dmigo and some obscure option in the .ini would hide it?

I ...
by markuscicero5
13 Mar 2019, 02:51
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

@Berkut Thanks for the kudos!

I just got the 1.02 patch in the last couple of hours. I read that Susahamat found the new addresses to edit for black bars and FOV, so I implemented those. Found a few bugs in my script, so I fixed those.

I also noticed that 3Dmigoto has released version 1.3.15. I ...
by markuscicero5
04 Mar 2019, 21:39
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

I'll take a look at the script today. I'm thinking about just putting the d3dx.ini file up in the repo with the necessary modifications all in place, so the script just downloads it and it's all set.

Also curious if you find a way to stretch the green filter, I tried but got no luck.
by markuscicero5
02 Mar 2019, 19:24
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

So the centered-subtitles mod is properly working for me now, but there is one weird side effect that I would love to know if anyone else is experiencing. With the centered chatter text, all my menus and briefings are super dark compared to normal. It looks like there is meant to be a frame that ...
by markuscicero5
26 Feb 2019, 05:24
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

Added fixes to the multiplayer HUD (those jerks would just NOT leave me alone lol) and incorporated Winkelmann's subtitles fix, with some math.

I noticed that writing "o0.x+=1.0000;" would result in exactly half the screen missing the fade transitions, and "o0.x+=0.5000;" would result in exactly a ...
by markuscicero5
24 Feb 2019, 20:24
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)


Would you guys be down to include "packages" for certain resolutions on page 1 in the original post?


Not to toot my own horn here, but I did develop a script that will do all these fixes automatically for you, no matter what resolution you're on. And it also backs up your original game ...
by markuscicero5
22 Feb 2019, 04:16
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

It worked before you started using $in_game, even on that mission. Let me see if works after.

EDIT: Yep, still works. Nicely done. Thanks for the explanation too!
by markuscicero5
22 Feb 2019, 04:09
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

I have been saving playing the story for when the fixes are complete, does anyone know if there are parts in the story with other, mission specific elements that are still buggy?

I'm glad you asked, because I have fixed them. XD

Well, some of them. Mission 7 has some... specific things going on ...
by markuscicero5
22 Feb 2019, 00:59
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

Winkelmann, nice work! The subtitles are centered, but it seems like most game text got pushed to the right. There's also a rectangle of space on the left that I guess is stuff loading in the background, that is no longer hidden by fade-in-from-black or fade-to-black transitions. It's just like you ...
by markuscicero5
21 Feb 2019, 22:50
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

Ok Got it, Thanks
doh sometimes i get this
weird circle on the leftside of the screen/map

Woah.

I think those circles are part of the minimap, they grow bigger or smaller depending on how far you are from the currently selected target. I haven't had that issue happen to me though.

Can you ...
by markuscicero5
21 Feb 2019, 16:10
Forum: 21:9 & Ultra-Wide Gaming
Topic: Ace Combat 7 no Ultrawide (Fix !!)
Replies: 284
Views: 451298

Re: Ace Combat 7 no Ultrawide (Fix !!)

Yeah sorry I moved the position of the fix on you. My reasoning was that all three of those shaders start with taking cb1[127].y and multiplying by 1.777777. It's no coincidence that that number is equal to 16 divided by 9. So I figured that was where they were handling the size and position of the ...