Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability
Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on ...
Search found 2 matches
- 02 Feb 2019, 23:33
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198238
- 01 Feb 2019, 00:50
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198238
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
(21:9 is default, but then again...I see no problem in 21:9).
What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol
Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21 ...
What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol
Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21 ...
