Search found 8 matches
- 03 Feb 2019, 04:20
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198262
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
I never tried using the modified d3dx.ini with the older dll's. It'll probably work just fine, though I'll leave it up to Helifax to affirm that, as I'm by no means an expert on these things. 
- 03 Feb 2019, 04:01
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198262
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended.
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- 03 Feb 2019, 03:20
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198262
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended. 
- 02 Feb 2019, 23:51
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198262
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
helifax wrote:Are you guys using the latest version of Reshade? or an older version?
I haven't checked it with Reshade yet, but I can do that, if I only know what to check against
I can confirm that I'm using the latest version of ReShade (4.1.1.496).
- 02 Feb 2019, 23:30
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198262
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
I'm having a similar issue with using this with ReShade, where if both the d3d11.dll and dxgi.dll are in the same folder the game just crashes immediately at launch...
- 29 Jan 2019, 23:08
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198262
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
helifax wrote:If somebody is interested in this, let me know. I might "sell it" lol
I'll bite. How much?
- 25 Jan 2019, 12:07
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198262
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
The sharpening removal patch works perfectly, but the vignette one causes this texture / lighting glitch to happen:
- 25 Jan 2019, 10:32
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 198262
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
The vignette disable still works for me, however after applying it a number of textures in darker areas of the game turned grey-ish. Reverting back to the original exe fixed this issue, so it's definitely related to the patch.
