Search found 5 matches

by Woodbeam
30 Jan 2019, 05:19
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198238

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Just posting again to thank jackfuste and everyone contributing here for their amazing work. You're making our experience with the game so much better. Cheers!
by Woodbeam
16 Jan 2019, 09:22
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198238

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

I definitely agree that the game's native sharpening still produces too soft an image when using TAA, which is funny considering how wildly aggressive it's revealed to be when TAA is disabled. I'd like to see what you mean with this though:

And the in game sharpening when applied to the TAA does a ...
by Woodbeam
14 Jan 2019, 08:38
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198238

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Is it alright to rehost the patches in this thread? More people should see them!
by Woodbeam
14 Jan 2019, 08:08
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198238

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Apply this patch to re2.exe

or using Hex-editor replace the following bytes in re2.exe :
80 BB FD 00 00 00 00 48 8B F8 74 05 => 80 BB FD 00 00 00 00 48 8B F8 74 00

Absolutely incredible, thank you! I'm a very basic user, but even with just a couple of minutes of tinkering with ReShade I've ...
by Woodbeam
13 Jan 2019, 21:18
Forum: 21:9 & Ultra-Wide Gaming
Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Replies: 175
Views: 198238

Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base ...