I understand how the HEX resolutions are created. I can't understand though how the aspect ratios are converted to HEX. I have a 32:10 display with a 3840x1200 resolution, and I want to replace the "398EE33F" value in MGS V with the one that corresponds to my 32:10 ratio.
Could someone explain this ...
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- 25 Dec 2018, 15:23
- Forum: Request/Discuss Game Solutions
- Topic: Basic Hex Helper Information
- Replies: 16
- Views: 53723
