Search found 3 matches
- 21 Mar 2019, 21:18
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 630537
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
I tried a couple of things from Dark Souls 3 (doing the hex edit in this video m as well as changing the typical resolution hex values for 2560x1080) and it did make my FoV wider but it's still locked to 16:9, so additional work must be done. Hopefully jackfuste or susahamat can take a look before ...
- 04 Oct 2018, 00:39
- Forum: Request/Discuss Game Solutions
- Topic: Assassin's Creed Odyssey Black Bars on Cutscenes
- Replies: 164
- Views: 215080
Re: Assassin's Creed Odyssey Black Bars on Cutscenes
susahamat wrote:i don't have a game yet , btw i found game .exe in another forum and i've managed to modified with basic hex. let me know if working
STEAM:
ACOdyssey
This is working perfectly for me on the Steam version, the black bars are gone and it looks great! Thank you so much, you're a legend brother
- 04 Oct 2018, 00:26
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Assassins Creeed Odyssey
- Replies: 3
- Views: 6885
Re: Assassins Creeed Odyssey
FMV or In-Rendered ?
The game has the standard pre-rendered cutscenes that are 16:9 with black bars and don't bother anyone. 99% of the rest of the game though is in-engine cutscenes that are also 16:9 black-barred for no reason and everyone hates. Origins didn't have this issue and the 21:9 ...
The game has the standard pre-rendered cutscenes that are 16:9 with black bars and don't bother anyone. 99% of the rest of the game though is in-engine cutscenes that are also 16:9 black-barred for no reason and everyone hates. Origins didn't have this issue and the 21:9 ...
