Search found 7 matches

by GordoDeAzul
03 Dec 2018, 12:50
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Darksiders III FOV Changer (UPDATE:Patch 7)
Replies: 62
Views: 77167

Re: Darksiders 3 FOV Changer (UPDATE:CET and Tutorial)

Thank you so much Susamat! Saved me man!
by GordoDeAzul
03 Dec 2018, 04:24
Forum: 21:9 & Ultra-Wide Gaming
Topic: Darksiders III UW Cutscenes Fix (Update :Patch 6)
Replies: 14
Views: 21387

Re: Darksiders III UW Cutscenes Fix

Can`t locate it either, I don`t know what I`m doing wrong.
by GordoDeAzul
03 Dec 2018, 02:18
Forum: 21:9 & Ultra-Wide Gaming
Topic: Darksiders III UW Cutscenes Fix (Update :Patch 6)
Replies: 14
Views: 21387

Re: Darksiders III UW Cutscenes Fix

I'm not being able to find the offset on the GoG versio, anyone manage to do it?
by GordoDeAzul
29 Nov 2018, 19:20
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Darksiders III FOV Changer (UPDATE:Patch 7)
Replies: 62
Views: 77167

Re: Darksiders 3 FOV Changer

I honestly do not believe that devs will fix cutscenes. If anyone could try and work out a mod fix, I would be extremely thankfull.
by GordoDeAzul
28 Nov 2018, 00:21
Forum: Mods, Tweaks, Tools & Tutorials
Topic: Darksiders III FOV Changer (UPDATE:Patch 7)
Replies: 62
Views: 77167

Re: Darksiders 3 FOV Changer

Thanks man, will be using it for sure! Any chance you can fix the cutscenes?
by GordoDeAzul
03 Oct 2018, 23:06
Forum: Request/Discuss Game Solutions
Topic: Assassin's Creed Odyssey Black Bars on Cutscenes
Replies: 164
Views: 214995

Assassin's Creed Odyssey Black Bars on Cutscenes

Hello guys, so as it stands right now, Assassin's Creed Odyssey has flawless 21:9 support except for cutscenes, wich despite being rendered in-game ar cropped to 16:9. I was wondering if anyone could come up with a fix, via hex edit or any other means. I''ve seen quite a few comments complaining ...
by GordoDeAzul
30 Sep 2018, 21:21
Forum: Request/Discuss Game Solutions
Topic: Far Cry 5 Eyefinity/Surround FoV
Replies: 104
Views: 156006

Re: Far Cry 5 Eyefinity/Surround FoV

Hey guys, anyone know if this fix still works with 1.11? If not, would someone be willing to update for this final update that came out this week?