Search found 16 matches
- 25 Jun 2019, 21:13
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Iconoclasts 21:9 fix requpest
- Replies: 0
- Views: 3321
Iconoclasts 21:9 fix requpest
I started playing this indie game and it mostly has scrolling screens, not fixed 16:9 screens so I think that ultrawide would work very well with it. However, there is no official 21:9 support and I searched for 39 8E E3 3F hex values in the EXE file (16:9 hex values) but I didn't find anything so I ...
- 18 Jun 2019, 20:01
- Forum: Request/Discuss Game Solutions
- Topic: Bloodstained: Ritual of the Night 21:9 request
- Replies: 29
- Views: 59270
Re: Bloodstained: Ritual of the Night 21:9 request
DaemonXHUN wrote:
This doesn't working for me either.
EDIT: Oh, ok, I have to switch to Borderless Windowed Mode in order for this to work (and select 2560x1440 if I want to play at 3440x1440).
- 18 Jun 2019, 19:56
- Forum: Request/Discuss Game Solutions
- Topic: Bloodstained: Ritual of the Night 21:9 request
- Replies: 29
- Views: 59270
Re: Bloodstained: Ritual of the Night 21:9 request
This doesn't working for me either.
EDIT: Oh, ok, I have to switch to Borderless Windowed Mode in order for this to work (and select 2560x1440 if I want to play at 3440x1440p).
- 23 Mar 2019, 00:06
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 631040
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
I'm wondering would it be possible to remove the NPC dialogue overlay, the death screen overlay and the item pick up overlay as well? All of these are 16:9 just like the red health overlay and the black stealth overlay. These are not really big problems, but if these were done, this modification ...
- 22 Mar 2019, 19:37
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 631040
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Cloudz: I don't know why but I can't quote your comment so I answer this way: the point is that there's no stealth overlay finally (which was just as distracting because it was on all the time while I was in stealth). As you can see, I'm crouching yet the screen is totally clear.
mebcidatel: Yes ...
mebcidatel: Yes ...
- 22 Mar 2019, 19:19
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 631040
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Could you please upload an updated EXE that has these disabled? I would really appreciate it.
Disable_textures.7z
Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder.
Dude, you are amazing, thank you so much!
Here's how the game looks now:
sekiro Screenshot 2019.03.22 - 19.13.58 ...
Disable_textures.7z
Copy d3d11.dll; d3dcompiler_46.dll; d3dx.ini to the game folder.
Dude, you are amazing, thank you so much!
Here's how the game looks now:
sekiro Screenshot 2019.03.22 - 19.13.58 ...
- 22 Mar 2019, 19:01
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 631040
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
This is hard.
Health and stealth textures can be disabled:
[ShaderOverride_Health]
Hash = 0df411bc90598bf0
checktextureoverride = ps-t0
[ShaderOverride_Stealth]
Hash = b40b3dbc3938f4ff
checktextureoverride = ps-t0
[TextureOverride_Health]
Hash = 3ab99f76
ps-t0 ...
Health and stealth textures can be disabled:
[ShaderOverride_Health]
Hash = 0df411bc90598bf0
checktextureoverride = ps-t0
[ShaderOverride_Stealth]
Hash = b40b3dbc3938f4ff
checktextureoverride = ps-t0
[TextureOverride_Health]
Hash = 3ab99f76
ps-t0 ...
- 22 Mar 2019, 18:48
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 631040
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
This is hard.
Health and stealth textures can be disabled:
[ShaderOverride_Health]
Hash = 0df411bc90598bf0
checktextureoverride = ps-t0
[ShaderOverride_Stealth]
Hash = b40b3dbc3938f4ff
checktextureoverride = ps-t0
[TextureOverride_Health]
Hash = 3ab99f76
ps-t0 ...
Health and stealth textures can be disabled:
[ShaderOverride_Health]
Hash = 0df411bc90598bf0
checktextureoverride = ps-t0
[ShaderOverride_Stealth]
Hash = b40b3dbc3938f4ff
checktextureoverride = ps-t0
[TextureOverride_Health]
Hash = 3ab99f76
ps-t0 ...
- 22 Mar 2019, 17:22
- Forum: Request/Discuss Game Solutions
- Topic: Sekiro: Shadows Die Twice will need an ultrawide fix
- Replies: 376
- Views: 631040
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
So in order to fix the health and stealth overlays, I believe we'd need to leverage 3D Migoto, as was said in an earlier post.
m
m
Unfortunately, the link I used before as a tutorial has vanished, and I cannot find a cached page.
When I was attempting to solve a similar issue for Ace Combat 7 ...
m
m
Unfortunately, the link I used before as a tutorial has vanished, and I cannot find a cached page.
When I was attempting to solve a similar issue for Ace Combat 7 ...
- 30 Jun 2018, 05:29
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Request: Crash Bandicoot N Sane Trilogy 21:9
- Replies: 39
- Views: 74743
Re: Request: Crash Bandicoot N Sane Trilogy 21:9
Great work man, thank you so much!
Edit: it looks like there's a solid reason why the game doesn't have native 21:9 support. I tried the game with the fix and a lot of things don't render outside of the 16:9 area so a lot of times you will see empty spaces if you play using a wider aspect ratio.
Edit: it looks like there's a solid reason why the game doesn't have native 21:9 support. I tried the game with the fix and a lot of things don't render outside of the 16:9 area so a lot of times you will see empty spaces if you play using a wider aspect ratio.
- 14 May 2018, 00:05
- Forum: Detailed Widescreen Reports
- Topic: Resident Evil Revelations 2
- Replies: 1
- Views: 3836
Re: Resident Evil Revelations 2
This game is completely broken if you try to play it in 21:9 aspect ratio.
It will run in 21:9, however everything from the original 16:9 space will shift to the left side. This means that the HUD elements (ammo and herb counter) that are originally on the right side on a 16:9 screen will be ...
It will run in 21:9, however everything from the original 16:9 space will shift to the left side. This means that the HUD elements (ammo and herb counter) that are originally on the right side on a 16:9 screen will be ...
- 25 Feb 2018, 04:50
- Forum: Detailed Widescreen Reports
- Topic: Silent Hill 3
- Replies: 6
- Views: 8937
Re: Silent Hill 3
For those who want to play this game in 21:9, here's some help:
1. First download the Silent Hill 3 FOV Tool |Link: m
2. Unpack the downloaded rar file and copy it's contents to Silent Hill 3 main folder.
3. Start the game once in order for the game to create the disp.ini file (and while you are ...
1. First download the Silent Hill 3 FOV Tool |Link: m
2. Unpack the downloaded rar file and copy it's contents to Silent Hill 3 main folder.
3. Start the game once in order for the game to create the disp.ini file (and while you are ...
- 16 Nov 2017, 01:53
- Forum: Request/Discuss Game Solutions
- Topic: Nioh No 21:9 support (Fix request)
- Replies: 161
- Views: 163406
Re: Nioh No 21:9 support (Fix request)
Is there a way to fix the HUD position?
- 07 Nov 2017, 17:26
- Forum: Request/Discuss Game Solutions
- Topic: Nioh No 21:9 support (Fix request)
- Replies: 161
- Views: 163406
Re: Nioh No 21:9 support (Fix request)
I want to request a fix to this game too.
- 20 Aug 2017, 14:44
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304965
Re: Resident Evil 7 No 21:9 support
Hopefully this works for someone out there!
https://drive.google.com/file/d/0B66iNbttZf_9R19OeTBidEpKUU0/view?usp=sharing
I might make a silent one. The voices get so annoying!
Is this a NEW trainer? The FOV trainer I used do not work.
Edit: I tried it and it's not working ...
https://drive.google.com/file/d/0B66iNbttZf_9R19OeTBidEpKUU0/view?usp=sharing
I might make a silent one. The voices get so annoying!
Is this a NEW trainer? The FOV trainer I used do not work.
Edit: I tried it and it's not working ...
- 20 Aug 2017, 14:33
- Forum: Detailed Widescreen Reports
- Topic: Dark Messiah of Might and Magic
- Replies: 13
- Views: 11208
Re: Dark Messiah of Might and Magic
⋅ It supports 21:9 natively
⋅ HUD elements are in the right positions without any stretch
⋅ FOV looks good (I think it automatically changes to the right value with the aspect ratio)
⋅ Pre-rendered cutscenes are 16:9, but they show up without any stretch ...
