Search found 6 matches
- 06 Dec 2016, 05:51
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Just for the shits and giggles I turned off bezel correction and recalculated all my stuff. Suddenly it works perfectly? Not sure why the numbers just being a few decimals off would change everything, but hey whatever works. Thanks for all your help guys! I'll post updates in this thread as the game ...
- 05 Dec 2016, 08:08
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I have to go to bed now (work in the morning). Thanks for your help! I'll take another crack at this tomorrow evening (probably 16 hours from now)
- 05 Dec 2016, 08:06
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Okay then, you want to run through the steps you take to apply the cheat table?
I downloaded the CT from k4sh on page 76. Then I installed CE 6.6. I open the CT using CE (ignoring the pop up about lua that was posted about earlier). After that I open MGS (hex value has already been edited). After ...
I downloaded the CT from k4sh on page 76. Then I installed CE 6.6. I open the CT using CE (ignoring the pop up about lua that was posted about earlier). After that I open MGS (hex value has already been edited). After ...
- 05 Dec 2016, 08:01
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Not sure how you got 9A 99 99 40?
m
gave me 4.929167
then m gave me
BC BB 9D 40
I edited my post above after you replied I think so, try that hex value
That's the hex value I had already calculated. That part seems to be working fine. My issues are coming up when I try to use CE for the marker ...
m
gave me 4.929167
then m gave me
BC BB 9D 40
I edited my post above after you replied I think so, try that hex value
That's the hex value I had already calculated. That part seems to be working fine. My issues are coming up when I try to use CE for the marker ...
- 05 Dec 2016, 07:55
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I'm also posting a picture of my Cheat Engine window. Let me know if I'm simply using Cheat Engine wrong. Thanks! Something's wrong, the values for CE aren't showing up properly.
http://www.wsgf.org/phpBB3/download/file.php?id=1529
^ That's what it looks like for me with a 5.33333 ...
http://www.wsgf.org/phpBB3/download/file.php?id=1529
^ That's what it looks like for me with a 5.33333 ...
- 05 Dec 2016, 07:12
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Hello all. Just made an account to say thank you to everyone for all the work they've put in(!) and to ask a few questions.
I am on the current version of MGSV:TPP (1.10) and only care about TPP; MGO isn't relevant to me. I'm running Win10 64-bit (if that't relevant), and my resolution is 5915x1200 ...
I am on the current version of MGSV:TPP (1.10) and only care about TPP; MGO isn't relevant to me. I'm running Win10 64-bit (if that't relevant), and my resolution is 5915x1200 ...
