According to your CT picture, your calculated X and Y ratios reveal that your monnitor resolution should be (4434 * 1870).
You can easily calculate it yourself depending on your resolution.
I'm using DSR which is supposed to calculate the exact pixel increase. My native resolution is 2560x1080 ...
Search found 6 matches
- 13 Oct 2016, 11:45
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 798736
- 13 Oct 2016, 05:49
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 798736
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Good news and bad news lol. The good news is that at 1440p it works fine now (so far) using those numbers. The bad news is that I can run the game at 4K ultrawide and they don't work (have the same issues as before) running any resolution higher than 1440p. First world problems hey...
Thanks for ...
Thanks for ...
- 13 Oct 2016, 04:24
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 798736
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
ChoGGi wrote:ChoGGi wrote:btw what hex values did you use?
Missed that. 8EE31840
It's the one for 3440x1440, seems to be fine going up further - I did begin playing at 1440p though and had the issue then.
- 13 Oct 2016, 01:11
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 798736
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
"ask to run lua scripts" was never checked. I get the error if I double click the .CT file
The cut scenes don't have any black bars if I don't try and use cheat engine and the UI doesn't squash.
This is what Cheat Engine looks like when it's running m
This is the marker before m
This is the ...
The cut scenes don't have any black bars if I don't try and use cheat engine and the UI doesn't squash.
This is what Cheat Engine looks like when it's running m
This is the marker before m
This is the ...
- 12 Oct 2016, 18:54
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 798736
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
So this is what the cut scenes look like
http://i.imgur.com/KzKRnXi.jpg
Shots of the markers
http://i.imgur.com/SOlEjxU.jpg
http://i.imgur.com/8FMXd5N.jpg
UI gets squashed
http://i.imgur.com/9cH27Gr.jpg
http://i.imgur.com/j1libmR.jpg
The error
http://i.imgur.com/sLZegvI.jpg
http://i.imgur.com/KzKRnXi.jpg
Shots of the markers
http://i.imgur.com/SOlEjxU.jpg
http://i.imgur.com/8FMXd5N.jpg
UI gets squashed
http://i.imgur.com/9cH27Gr.jpg
http://i.imgur.com/j1libmR.jpg
The error
http://i.imgur.com/sLZegvI.jpg
- 12 Oct 2016, 04:47
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 798736
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
So I just bought this game, after reading up here and watching people playing it perfectly in 21:9 on YouTube. I hex edited my exe, which enabled me to be able to select the 21:9 resolutions. I downloaded CheatEngine and downloaded the file that goes with it. I load my game up till I'm in the world ...
