Alrighty, spAnser and myself, have solved the 21:9 UI HUD issue with a mod. Still in Beta but its working well for me, this may have ALSO fixed Surround/Eyefinity setups but I have no one to test with so Im unsure atm... I'll post my version of it up soon at nomansskymods.com
Would be happy to ...
Search found 5 matches
- 01 Sep 2016, 17:28
- Forum: Detailed Widescreen Reports
- Topic: No Man's Sky
- Replies: 34
- Views: 43572
- 31 Aug 2016, 22:37
- Forum: Detailed Widescreen Reports
- Topic: No Man's Sky
- Replies: 34
- Views: 43572
Re: No Man's Sky
Alrighty, spAnser and myself, have solved the 21:9 UI HUD issue with a mod. Still in Beta but its working well for me, this may have ALSO fixed Surround/Eyefinity setups but I have no one to test with so Im unsure atm... I'll post my version of it up soon at nomansskymods.com
- 27 Aug 2016, 02:59
- Forum: Detailed Widescreen Reports
- Topic: No Man's Sky
- Replies: 34
- Views: 43572
Re: No Man's Sky
I had opened a Request for support on the matter (Ultra Widescreen support in-game) with HelloGames. Yesterday I received a mail stating they had fixed the issue.
I haven't had the possibility to check but the stretched HUD might have been corrected.
Nickola
Not Fixed. Broken. Actually, try ...
I haven't had the possibility to check but the stretched HUD might have been corrected.
Nickola
Not Fixed. Broken. Actually, try ...
- 22 Aug 2016, 14:51
- Forum: Detailed Widescreen Reports
- Topic: No Man's Sky
- Replies: 34
- Views: 43572
Re: No Man's Sky
Mod in progress with this in mind, give the creator some support so he keeps up his good work!
https://www.reddit.com/r/NoMansSkyMods/ ... 9_support/
https://www.reddit.com/r/NoMansSkyMods/ ... 9_support/
- 17 Aug 2016, 01:18
- Forum: Detailed Widescreen Reports
- Topic: No Man's Sky
- Replies: 34
- Views: 43572
Re: No Man's Sky
Progress also being made here in this thread: Emoose's Comments
Here's a snippet:
"That's actually used as part of other templates, added that to MBINEdit as I was working on adding embedded template support but I've dropped that now, decided to work on an MBIN -> MXML decompiler instead (it's ...
Here's a snippet:
"That's actually used as part of other templates, added that to MBINEdit as I was working on adding embedded template support but I've dropped that now, decided to work on an MBIN -> MXML decompiler instead (it's ...
