Search found 5 matches

by furinex
01 Sep 2016, 17:28
Forum: Detailed Widescreen Reports
Topic: No Man's Sky
Replies: 34
Views: 43572

Re: No Man's Sky

Alrighty, spAnser and myself, have solved the 21:9 UI HUD issue with a mod. Still in Beta but its working well for me, this may have ALSO fixed Surround/Eyefinity setups but I have no one to test with so Im unsure atm... I'll post my version of it up soon at nomansskymods.com

Would be happy to ...
by furinex
31 Aug 2016, 22:37
Forum: Detailed Widescreen Reports
Topic: No Man's Sky
Replies: 34
Views: 43572

Re: No Man's Sky

Alrighty, spAnser and myself, have solved the 21:9 UI HUD issue with a mod. Still in Beta but its working well for me, this may have ALSO fixed Surround/Eyefinity setups but I have no one to test with so Im unsure atm... I'll post my version of it up soon at nomansskymods.com
by furinex
27 Aug 2016, 02:59
Forum: Detailed Widescreen Reports
Topic: No Man's Sky
Replies: 34
Views: 43572

Re: No Man's Sky

I had opened a Request for support on the matter (Ultra Widescreen support in-game) with HelloGames. Yesterday I received a mail stating they had fixed the issue.
I haven't had the possibility to check but the stretched HUD might have been corrected.

Nickola


Not Fixed. Broken. Actually, try ...
by furinex
22 Aug 2016, 14:51
Forum: Detailed Widescreen Reports
Topic: No Man's Sky
Replies: 34
Views: 43572

Re: No Man's Sky

Mod in progress with this in mind, give the creator some support so he keeps up his good work!

https://www.reddit.com/r/NoMansSkyMods/ ... 9_support/
by furinex
17 Aug 2016, 01:18
Forum: Detailed Widescreen Reports
Topic: No Man's Sky
Replies: 34
Views: 43572

Re: No Man's Sky

Progress also being made here in this thread: Emoose's Comments

Here's a snippet:

"That's actually used as part of other templates, added that to MBINEdit as I was working on adding embedded template support but I've dropped that now, decided to work on an MBIN -> MXML decompiler instead (it's ...