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Forum: Detailed Widescreen Reports Topic: No Man's Sky |
| furinex |
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Posted: 01 Sep 2016, 17:28
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Replies: 34 Views: 42110
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| Alrighty, spAnser and myself, have solved the 21:9 UI HUD issue with a mod. Still in Beta but its working well for me, this may have ALSO fixed Surround/Eyefinity setups but I have no one to test with so Im unsure atm... I'll post my version of it up soon at nomansskymods.com Would be happy to test... |
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Forum: Detailed Widescreen Reports Topic: No Man's Sky |
| furinex |
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Posted: 31 Aug 2016, 22:37
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Replies: 34 Views: 42110
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| Alrighty, spAnser and myself, have solved the 21:9 UI HUD issue with a mod. Still in Beta but its working well for me, this may have ALSO fixed Surround/Eyefinity setups but I have no one to test with so Im unsure atm... I'll post my version of it up soon at nomansskymods.com |
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Forum: Detailed Widescreen Reports Topic: No Man's Sky |
| furinex |
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Posted: 27 Aug 2016, 02:59
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Replies: 34 Views: 42110
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| I had opened a Request for support on the matter (Ultra Widescreen support in-game) with HelloGames. Yesterday I received a mail stating they had fixed the issue. I haven't had the possibility to check but the stretched HUD might have been corrected. Nickola Not Fixed. Broken. Actually, try this if... |
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Forum: Detailed Widescreen Reports Topic: No Man's Sky |
| furinex |
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Posted: 22 Aug 2016, 14:51
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Replies: 34 Views: 42110
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Forum: Detailed Widescreen Reports Topic: No Man's Sky |
| furinex |
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Posted: 17 Aug 2016, 01:18
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Replies: 34 Views: 42110
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| Progress also being made here in this thread: Emoose's Comments Here's a snippet: "That's actually used as part of other templates, added that to MBINEdit as I was working on adding embedded template support but I've dropped that now, decided to work on an MBIN -> MXML decompiler instead (it's ... |
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