Sorry to see you having so much trouble...
Is still working perfectly fine for me:
- DSfix.ini set 5760x1080
- Plugin from here: m
- WSF tool from the SAME page and NOT the latest one (which last I checked is BROKEN): m
- Game in fullscreen
- No bezel corrected resolution
- Configure the Plugin ...
Search found 4 matches
- 14 May 2016, 07:55
- Forum: Detailed Widescreen Reports
- Topic: Dark Souls: Prepare to Die Edition
- Replies: 33
- Views: 41963
- 10 May 2016, 07:51
- Forum: Detailed Widescreen Reports
- Topic: Dark Souls: Prepare to Die Edition
- Replies: 33
- Views: 41963
Re: Dark Souls: Prepare to Die Edition
Sorry to see you having so much trouble...
Is still working perfectly fine for me:
- DSfix.ini set 5760x1080
- Plugin from here: m
- WSF tool from the SAME page and NOT the latest one (which last I checked is BROKEN): m
- Game in fullscreen
- No bezel corrected resolution
- Configure the Plugin ...
Is still working perfectly fine for me:
- DSfix.ini set 5760x1080
- Plugin from here: m
- WSF tool from the SAME page and NOT the latest one (which last I checked is BROKEN): m
- Game in fullscreen
- No bezel corrected resolution
- Configure the Plugin ...
- 06 May 2016, 05:59
- Forum: Detailed Widescreen Reports
- Topic: Dark Souls: Prepare to Die Edition
- Replies: 33
- Views: 41963
Re: Dark Souls: Prepare to Die Edition
So, it's May 2016... I'm running Widescreen Fixer v3.4 with the latest Dark Souls plugin, the latest DSFix, and running the Steam beta version of Dark Souls (2.0, currently). My biggest issue is that the HUD is not centering correctly. Instead of scaling to 1920, it's scaling to 3840, and makes the ...
- 02 May 2016, 02:29
- Forum: Detailed Widescreen Reports
- Topic: Dark Souls: Prepare to Die Edition
- Replies: 33
- Views: 41963
Re: Dark Souls: Prepare to Die Edition
So, it's May 2016... I'm running Widescreen Fixer v3.4 with the latest Dark Souls plugin, the latest DSFix, and running the Steam beta version of Dark Souls (2.0, currently). My biggest issue is that the HUD is not centering correctly. Instead of scaling to 1920, it's scaling to 3840, and makes the ...
