What resolution are you using with the game?
Have you tried this fix?
m
This is based on one of K4sh's marker fixes that I modified to include fixes for certain graphical effects at 21:9 resolutions.
It was made for version 1.10 of the singleplayer game, but still seems to work even on the current ...
Search found 12 matches
- 24 Aug 2017, 10:29
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
- 28 Jan 2017, 10:24
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Hi, how do I use the exe? Would be very nice to not have to start the game, start cheatengine, apply the fixes and then game every time I want to play. Thanks for your work non the less! I stopped playing the game when I noticed those annoying sections when weather effects or something were active ...
- 12 Jan 2017, 11:21
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
It should work just fine on the current version of the game, no further updates at the moment. We're just discussing about how to make the fix more future proof, so that it won't need updating each time a new patch comes out.
If you're talking about leaving it open all the time, it shouldn't ...
If you're talking about leaving it open all the time, it shouldn't ...
- 12 Jan 2017, 10:02
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
The addresses are 14357996E(the working one) and 14358ADEE (duplicate)
Edit: Changed the link to a download because the photo site was resizing the image to unreadable levels.
Edit: Changed the link to a download because the photo site was resizing the image to unreadable levels.
- 12 Jan 2017, 08:07
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
For the wind effect using
results = AOBScan('30000080BFF30F5EAAXXXXXXXX')
if results then print('results count: '..results.Count)
end
results.destroy()
I still get 2 results for that, where would I go from there? If I can't refine the search anymore without using too many ...
results = AOBScan('30000080BFF30F5EAAXXXXXXXX')
if results then print('results count: '..results.Count)
end
results.destroy()
I still get 2 results for that, where would I go from there? If I can't refine the search anymore without using too many ...
- 10 Jan 2017, 16:34
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I've tried larger until I get only one occurrence, Any advice for this in terms of wildcards?
C7 44 24 28 00 00 80 BF C7 44 24 2C 00 00 80 3F C7 44 24 30 00 00 80 BF F3 0F 5E AA 0C 01 00 00 C7 44 24 34 00 00 80 BF C7 44 24 38 00 00 80 3F C7 44 24 3C 00 00 80 3F F3 0F 5E F0 31 C0 0F 28 D6 0F 28 DD ...
C7 44 24 28 00 00 80 BF C7 44 24 2C 00 00 80 3F C7 44 24 30 00 00 80 BF F3 0F 5E AA 0C 01 00 00 C7 44 24 34 00 00 80 BF C7 44 24 38 00 00 80 3F C7 44 24 3C 00 00 80 3F F3 0F 5E F0 31 C0 0F 28 D6 0F 28 DD ...
- 10 Jan 2017, 15:31
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Great job NewMNT. 5 posts in this forum and already a contribution. Nice
I looked at your scripts and i don't understand the wildcards you choosed with your sonar and wind effects.
For the sonar i see 0F as a wildcard. If related to rcx register it may be useful. But the 00 00 wildcards ? Well, i ...
I looked at your scripts and i don't understand the wildcards you choosed with your sonar and wind effects.
For the sonar i see 0F as a wildcard. If related to rcx register it may be useful. But the 00 00 wildcards ? Well, i ...
- 10 Jan 2017, 07:02
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Thanks for the feedback. At the moment I was only concerned about changing known values, but I will try what you suggested. The CT file is available if anyone wants to adjust those values to preference.
I can see how the fov setting would be useless with the executable. This exe was made to make ...
I can see how the fov setting would be useless with the executable. This exe was made to make ...
- 08 Jan 2017, 02:18
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
sorry for ressurect this topic, but the 21_9_marker_fix_1_071 are still working?
i cant make it work...
I've edited k4sh's fix to include sonar and wind effect fix. It's just above your post.
It has the earlier less dynamic scaling marker fix by k4sh (works close to the same as the fix by ...
i cant make it work...
I've edited k4sh's fix to include sonar and wind effect fix. It's just above your post.
It has the earlier less dynamic scaling marker fix by k4sh (works close to the same as the fix by ...
- 07 Jan 2017, 14:38
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792117
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I've been having problems with the sonar and dust effect in the desert having a border where the effect cuts off,
so I've tried my luck editing one of K4sh's files with the sonar fix. I think I've fixed both issues.
The only things that needed to be changed were the addresses (which I found using ...
so I've tried my luck editing one of K4sh's files with the sonar fix. I think I've fixed both issues.
The only things that needed to be changed were the addresses (which I found using ...
- 23 Jan 2016, 21:57
- Forum: Detailed Widescreen Reports
- Topic: Resident Evil 5
- Replies: 14
- Views: 22881
Re: Resident Evil 5
The new steam version crashes when using ultrawide resolutions at cutscenes, is there any fix for that?
- 23 Jan 2016, 21:52
- Forum: Detailed Widescreen Reports
- Topic: Life Is Strange
- Replies: 77
- Views: 72007
Re: Life Is Strange
Is there any way to remove the black bars with the latest patch? What values do I hex edit in the .exe
