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Forum: Request/Discuss Game Solutions Topic: Quake 3 engine games can't change weapon viewmodel FOV |
| PikaCommando |
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Posted: 16 Jan 2016, 03:55
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Replies: 3 Views: 5190
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| Interesting. Unreal Engine fairly often does this too. The only accessible fix is Flawless Widescreen type (memory edit). But you may be hard-pressed to find quake-engine games in FWS. I have not looked... That's odd, I have no problem with Unreal Engine games, save for UT2003/2004 that has the 100... |
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Forum: Request/Discuss Game Solutions Topic: Quake 3 engine games can't change weapon viewmodel FOV |
| PikaCommando |
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Posted: 09 Jan 2016, 22:51
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Replies: 3 Views: 5190
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| Widescreen works perfectly, but there's just a little thing with the FoV. cg_fov/seta cg_fov works "fine" too, the field of view certainly changed and became wider but the thing is, the weapon viewmodel stays the same; being cut off at the bottom. No matter what FoV I change to; from 90 to... |
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