So the fov hex fix does work wonderful, thanks!
The aspect ratio hex fix for cut scenes does not, nor does the menu change size (maybe there is no fix for that). I have 5 screens in a 2-way-SLI configuration, but only the three screens on the main GPU shows the cut scenes. I've seen problems with ...
Search found 4 matches
- 09 May 2018, 23:55
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 5 Eyefinity/Surround FoV
- Replies: 104
- Views: 155812
- 17 Jun 2016, 19:00
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 603875
Re: Fallout 4 Eyefinity/Surround
When updated to Fallout 4 v1.5 these empty brown info boxes appeared in the upper right screen when using WSGF with triple screens.
- 23 Jan 2016, 00:33
- Forum: Detailed Widescreen Reports
- Topic: MIND: Path to Thalamus
- Replies: 10
- Views: 8958
Re: MIND: Path to Thalamus
In the enhanced edition, change BaseEngine.ini in the same path:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
=>
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
No resolution config needs to be changed, just enable surround ...
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
=>
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
No resolution config needs to be changed, just enable surround ...
- 12 Nov 2015, 20:18
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 603875
Re: Fallout 4 Eyefinity/Surround
Anybody having problem with "seeing through the walls" on the sides when standing next to a wall when running 21:9?
