I found a solution through being smart and cross referencing old EXEs that jackfuste made to find the line where the resolution change is made and low and behold I found out how to fix it.
He replaced not only the value you guys replace to get wide-r screen but also two sets that come before it ...
Search found 14 matches
- 12 Dec 2016, 00:53
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
- 12 Dec 2016, 00:37
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Can someone make a 5:4 .exe (1280x1024) please? I've already done it and apparently the right way but maybe something isn't being saved right due to the program I use or something.
- 08 Dec 2016, 03:03
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
http://accessories.us.dell.com/sna/prod ... u=320-0697
this is my current monitor... maybe there's something wrong with my resolution calculation? jackfuste hasn't been online all year and he's the only one who made a proper EXE
this is my current monitor... maybe there's something wrong with my resolution calculation? jackfuste hasn't been online all year and he's the only one who made a proper EXE
- 05 Dec 2016, 21:50
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
jaskfust made an EXE that worked for me. I believe it's about editing other values because while this fix enables widescreen, it doesn't seem to allow for the opposite.
It looks like 1280x1024 brought down to 1280x800 with letterboxing. Changing the hex value does nothing and has never done ...
It looks like 1280x1024 brought down to 1280x800 with letterboxing. Changing the hex value does nothing and has never done ...
- 03 Dec 2016, 21:39
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
That's the first thing I tried but sadly no results. The only times it has worked is when I used an EXE someone else has made. There has to be something else to it than just that value.
- 03 Dec 2016, 21:15
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Could someone please please please help me with making a 5:4 (1280x1024) executable? I've been slaving away at the EXE with hex edit for some time trying to find different solutions but with no personal success so far.
I know it isn't widescreen but I'm stuck with a 12 year old monitor currently.
I know it isn't widescreen but I'm stuck with a 12 year old monitor currently.
- 14 Sep 2016, 07:15
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Does someone have a 5:4 fix for 1280x1024 people?
- 20 Apr 2016, 07:56
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 242182
Re: Dark Souls III - 21:9 Broken
How exactly can I get this to run in 5:4 aspect ratio? (1280x1024)
- 09 Apr 2016, 21:26
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
We aren't looking for a cheat table, we're looking for however to change the hex in the EXE because it seems to differ. The person who made the older modded EXEs could probably share this information if they're around.
- 30 Mar 2016, 07:37
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
We were able to get it before, there's obviously something being done differently.
- 26 Mar 2016, 08:56
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
It's the same hex variable that i got in the calculator online when I tried to fix this problem. I've tried pretty much everything i could think of over this games release.
- 22 Mar 2016, 01:09
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Can someone help the few 5:4 ratio gamers? I know it isn't widescreen with multiple monitors but there always seemed to be a fix for it. I think the fix differs from the one used to make wider-screen and would like to know.
- 19 Mar 2016, 03:15
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
A fix for 5:4 (1280x1024) would be much appreciated. I've tried everything from the automatic exe editor to editing it myself and it just won't work.
- 24 Oct 2015, 04:17
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792754
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I'm using hex edit on the game's exe for a 5:4 resolution (1280x1024) and it doesn't even work. What would the hex be to enter in? I'm putting in 00 00 a0 3f
