It's working now
Did both the LUA edit and the display override withe the settings you recommended, and except a few glitches that are not very important (start menu cropped on the right side), it seems to be working fine when in-game.
Thank you for taking the time to try and find a workaround to ...
Search found 3 matches
- 20 Sep 2015, 10:12
- Forum: Request/Discuss Game Solutions
- Topic: The Amazing Spiderman 2 (Black Boxes)
- Replies: 20
- Views: 24987
- 19 Sep 2015, 11:48
- Forum: Request/Discuss Game Solutions
- Topic: The Amazing Spiderman 2 (Black Boxes)
- Replies: 20
- Views: 24987
Re: The Amazing Spiderman 2 (Black Boxes)
Thanks for the reply.
But I already stumbled upon your PLP instructions yesterday and tried a couple of things that didn't work...
1. I tried the display detection override, entered my screen values as Height/Width and HUD Height/Width (As I only have one screen); but still doen't work. Should I ...
But I already stumbled upon your PLP instructions yesterday and tried a couple of things that didn't work...
1. I tried the display detection override, entered my screen values as Height/Width and HUD Height/Width (As I only have one screen); but still doen't work. Should I ...
- 18 Sep 2015, 21:50
- Forum: Request/Discuss Game Solutions
- Topic: The Amazing Spiderman 2 (Black Boxes)
- Replies: 20
- Views: 24987
Re: The Amazing Spiderman 2 (Black Boxes)
Hi !
I've started this game a couple of days ago, and seeing that it doesn't support 21:9 (3440*1440 res here) I used FWS.
The screens on here let me think that the FOV should be wider with this fix than it was, unfortunately it seems that the only thing I get is a stretched image.
Did I miss ...
I've started this game a couple of days ago, and seeing that it doesn't support 21:9 (3440*1440 res here) I used FWS.
The screens on here let me think that the FOV should be wider with this fix than it was, unfortunately it seems that the only thing I get is a stretched image.
Did I miss ...
