Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?
That expected only for eyefinity/surround resolutions.
Very cool, would you consider adding the ui ...
Search found 2 matches
- 06 Sep 2015, 21:53
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792801
- 06 Sep 2015, 03:14
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 792801
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
It seems that the problem with enemy markers and the rectangle in the middle cannot be fixed...
You can try this:
mgs_fix.zip
Run mgs_fix.EXE
Run game and press F1 to fix markers
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the ...
You can try this:
mgs_fix.zip
Run mgs_fix.EXE
Run game and press F1 to fix markers
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the ...
