3440 x 1440 21:9 here!
https://i.imgur.com/gdK45yI.jpg
What worked for me (DX12 & 11) was keeping r_base_fov @ 60 (NOT 47 - this did the cropping thing someone mentioned.)
I then also disabled blur using r_blur_level and r_game_mblur_scale both @ 0.
Finally
r_res_hor 3440 ...
Search found 38 matches
- 22 Feb 2019, 07:46
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metro Exodus 21:9 Fix/Solution?
- Replies: 28
- Views: 59110
- 04 Feb 2019, 03:48
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Awesome fix! Thanks heli. Hoping for DX12.
DX12 is broken in RE2, and runs significantly worse with no visual improvement
Highly agreed. This isn't like going from DX9 to DX10 on Crysis. DX12 is significantly worse performance wise and adds literally close to nothing in terms of graphical ...
DX12 is broken in RE2, and runs significantly worse with no visual improvement
Highly agreed. This isn't like going from DX9 to DX10 on Crysis. DX12 is significantly worse performance wise and adds literally close to nothing in terms of graphical ...
- 03 Feb 2019, 08:25
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended ...
- 03 Feb 2019, 07:59
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Seems that 3dsurround site is being weird.
Use a download manager..may work. Otherwise im sure helifax will reup it. sorry i cant. im at my friends house now
Use a download manager..may work. Otherwise im sure helifax will reup it. sorry i cant. im at my friends house now
- 03 Feb 2019, 04:52
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Well, I managed to get this plus ReShade working together by downloading an older version of 3Dmigoto (1.2.73) and using the d3d11.dll, d3dcompiler_46.dll and d3dx.ini from that instead. I'm only using a 16:9 monitor, so all I can confirm is that the vignette removal is working as intended ...
- 03 Feb 2019, 03:02
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
God damn - this is groundbreaking work. No idea what 3DMigoto is or how it works with RE2 - but I LOVE the fact I didn't have to alter the .exe to remove black bars.....would these config files be needing updates if the re2.exe ever gets updated?
NO Vignetting and no grey inversion bugs? Seriously ...
NO Vignetting and no grey inversion bugs? Seriously ...
- 02 Feb 2019, 06:13
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Capcom has done a fantastic job supporting ultrawide, but I'd love to get this little bit of extra customizability
Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on ...
Are you kidding? For them to support ultra-wide is one of the easiest things they could do in-engine. The thing that actually mattered - removing pillarboxing - they lazied out on ...
- 02 Feb 2019, 06:11
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
(21:9 is default, but then again...I see no problem in 21:9).
What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol
Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21 ...
What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol
Sorry, I wasn't clear. I was talking about the UI being centred. The UI is centred for any aspect ratio > 21 ...
- 31 Jan 2019, 00:36
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
helifax wrote:(21:9 is default, but then again...I see no problem in 21:9).
If somebody is interested in this, let me know. I might "sell it" lol
What do you mean you see no problem in 21:9? The greyish areas when vignetting is removed is 100% an issue in 21:9 still lol
- 27 Jan 2019, 04:20
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
re2_release_disable_vignette.7z
I made an account here just to tell you that it works.
I am very thankful for the fix you did.
I made a forum post about it on Steam - someone linked me to a demo fix - and that led me here.
Thank you, again.
Uhhh...it doesn't work for a lot of us. I think ...
- 26 Jan 2019, 04:04
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Yeah we need a centered hub for 21:9 setups please!
Also vignette removal doesn't seem to be doing the trick!
Also vignette removal doesn't seem to be doing the trick!
- 25 Jan 2019, 08:54
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
- Replies: 175
- Views: 203530
Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019
Cutscenes still 16:9 despite res patch.
- 25 Jan 2019, 08:49
- Forum: Detailed Widescreen Reports
- Topic: Resident Evil 2 (2019)
- Replies: 12
- Views: 33973
Re: Resident Evil 2 (2019)
Hope we can get rid of CUTSCENE pillarboxing....seriously killing my style!
- 11 Sep 2018, 14:45
- Forum: Request/Discuss Game Solutions
- Topic: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
- Replies: 150
- Views: 182027
Re: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
Pendor wrote:You can't guarantee sh*t mate, we just need someone to spend more than 2 minutes on this problem
We? You just signed up. Who the hell are you even? Lol. And fyi people here have spent more than "2 minutes" on this problem.
- 10 Sep 2018, 22:33
- Forum: Request/Discuss Game Solutions
- Topic: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
- Replies: 150
- Views: 182027
Re: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
^ Can almost guarantee no one will fix those glitches. Just seems to be an unfortunate side effect.
- 09 Sep 2018, 23:24
- Forum: Request/Discuss Game Solutions
- Topic: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
- Replies: 150
- Views: 182027
Re: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
Ulfghuld wrote:Full Screen did not work for me. I had to choose borderless. Then it works (with the bugs mentioned previously),so give that a shot TheWitcher!
Holy shitspa. Thanks bro! That worked
- 09 Sep 2018, 18:39
- Forum: Request/Discuss Game Solutions
- Topic: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
- Replies: 150
- Views: 182027
Re: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
Image is stretched with the .exe's provided here. Not sure why anyone hasn't mentioned this. Restarting or keeping it in "full screen" mode does not fix fat characters.
- 08 Sep 2018, 20:53
- Forum: Request/Discuss Game Solutions
- Topic: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
- Replies: 150
- Views: 182027
Re: DRAGON QUEST® XI: Echoes of an Elusive Age 21:9 request
Can someone please share a working .7z file? Jackfuste's link is broken.
- 07 Aug 2018, 12:05
- Forum: Request/Discuss Game Solutions
- Topic: Vampyr. FOV needs changing
- Replies: 57
- Views: 69136
Re: Vampyr. FOV needs changing
Hey Jack, thanks for the updated exe. It's working great with one exception, it doesn't seem to remove the black bars during cutscenes. I could have sworn the first update you released did work for me. Any ideas?
Thanks!
21:9 - 3440x1440
Something went wrong, I reuploaded files, black bars ...
Thanks!
21:9 - 3440x1440
Something went wrong, I reuploaded files, black bars ...
- 07 Oct 2016, 19:16
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: The Witcher 3 21:9 Broken!
- Replies: 277
- Views: 333850
Re: The Witcher 3 21:9 Broken!
My links still work just fine for me! Maybe it's a regional thing with filedropper...?
