Search found 12 matches
- 08 Dec 2015, 23:50
- Forum: Multi-Monitor Gaming
- Topic: Call of Duty: Black ops 3
- Replies: 7
- Views: 7195
Re: Call of Duty: Black ops 3
No widescreen and multi-monitor support out of the box, no money out of the wallet. I'm drawing the proverbial line in the sand with these game developers. I greatly appreciate all the hard work you guys put into fixing these broken games and I'm forever thankful but no more games that require a ...
- 05 Dec 2015, 23:13
- Forum: Detailed Widescreen Reports
- Topic: Assassin's Creed Syndicate
- Replies: 1
- Views: 2411
Re: Assassin's Creed: Syndicate
I can't get this game to launch in surround when I have SLI enabled. It crashes back to the desktop after the loading screen.
Anyone else have SLI issues?
Anyone else have SLI issues?
- 29 Nov 2015, 03:40
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 609673
Re: Fallout 4 Eyefinity/Surround
I am just going to wait for a better fix, the lag is just terrible like this. I just can not believe like others that a Game Dev. today would be so reckless in my opinion. Cross Fire did not come out yesterday & to leave that alone out is pathetic & just plain laziness. They need to get their head ...
- 28 Nov 2015, 16:19
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1125115
Re: Flawless Widescreen
Hayden, any chance of adding a plugin for the new Wolfenstein: The Old Blood to FW like you did for New World Order? It's broken exactly like NWO was, so hopefully it can be fixed without too much effort. Looks like fun so far, but hard to play stretched.
+100
Aspect ratio is out, even though it ...
+100
Aspect ratio is out, even though it ...
- 10 Jul 2015, 00:19
- Forum: Detailed Widescreen Reports
- Topic: The Witcher 3: Wild Hunt
- Replies: 55
- Views: 71410
Re: The Witcher 3: Wild Hunt
It's the stinking consoles. They are killing gaming.
At least Rocksteady pulled the PC version of Arkham Knight so they could fix it.
The Witcher 3 isn't as pathetic a port as the Batman game, but they could still FIX IT. Both of those games were promotional games for buying new nVidia cards and ...
At least Rocksteady pulled the PC version of Arkham Knight so they could fix it.
The Witcher 3 isn't as pathetic a port as the Batman game, but they could still FIX IT. Both of those games were promotional games for buying new nVidia cards and ...
- 10 Jun 2015, 23:04
- Forum: Detailed Widescreen Reports
- Topic: The Witcher 3: Wild Hunt
- Replies: 55
- Views: 71410
Re: The Witcher 3: Wild Hunt
That kind of worked for me. I didn't see any way to do it in the NCP but I could do it from the settings in the game.
I had to set it to a 30 fps cap because I'm getting 35 to 40 fps @ 6000x1080 on Ultra. It's nice and smooth now. Using 353.06 drivers and all monitors connected to the first card ...
I had to set it to a 30 fps cap because I'm getting 35 to 40 fps @ 6000x1080 on Ultra. It's nice and smooth now. Using 353.06 drivers and all monitors connected to the first card ...
- 08 Jun 2015, 00:03
- Forum: Detailed Widescreen Reports
- Topic: The Witcher 3: Wild Hunt
- Replies: 55
- Views: 71410
Re: The Witcher 3: Wild Hunt
That worked for me with nvidia driver 353.06 but movement in the game is erratic with that driver. It didn't work with 352.86.
It's definitely a step in the right direction.
Strange, but it did bring the usage (and the framerate) way up.
It's definitely a step in the right direction.
Strange, but it did bring the usage (and the framerate) way up.
- 05 Jun 2015, 22:51
- Forum: Detailed Widescreen Reports
- Topic: The Witcher 3: Wild Hunt
- Replies: 55
- Views: 71410
Re: The Witcher 3: Wild Hunt
Patch 1.05 is out for The Witcher 3. Still no fix.
The 353.06 nvidia drivers actually made it worse for me. Movement is erratic now.
edit: I went back to 352.86 and it's smooth again. Still only 50% gpu but movement isn't erratic.
The 353.06 nvidia drivers actually made it worse for me. Movement is erratic now.
edit: I went back to 352.86 and it's smooth again. Still only 50% gpu but movement isn't erratic.
- 04 Jun 2015, 23:02
- Forum: Detailed Widescreen Reports
- Topic: The Witcher 3: Wild Hunt
- Replies: 55
- Views: 71410
Re: The Witcher 3: Wild Hunt
Driver version 353.06 is out. The bad new is: it doesn't fix anything. Still low GPU utilization in Surround.
- 29 May 2015, 02:03
- Forum: Detailed Widescreen Reports
- Topic: The Witcher 3: Wild Hunt
- Replies: 55
- Views: 71410
Re: The Witcher 3: Wild Hunt
I tried sending a driver bug report to nVidia and included screen shots of my GPU utilization - just in case it's an nVidia profile issue.
- 27 May 2015, 03:35
- Forum: Detailed Widescreen Reports
- Topic: The Witcher 3: Wild Hunt
- Replies: 55
- Views: 71410
Re: The Witcher 3: Wild Hunt
Have you tried reinstalling the drivers? One of my rigs with 2 Gigabyte G1 GTX 970s is working correctly.
I have 2 of the exact same cards and I'm only getting 50 to 60% utilization, so I'll try your advice. You used 352.86 right? And, did you install GeForce Experience or no? Are you using 3 ...
I have 2 of the exact same cards and I'm only getting 50 to 60% utilization, so I'll try your advice. You used 352.86 right? And, did you install GeForce Experience or no? Are you using 3 ...
- 20 May 2015, 17:53
- Forum: Detailed Widescreen Reports
- Topic: The Witcher 3: Wild Hunt
- Replies: 55
- Views: 71410
Re: The Witcher 3 Wild Hunt
I am using 2 G1 GTX 970s in SLI and 3 BenQ 2420TX monitors. With bezel correction on, my resolution is 6000x1080.
Every other game I can play maxed out at over 60fps at 6000x1080. For some reason The Witcher 3 doesn't give me over 30 fps even on the lowest graphics settings. The Ultra setting yields ...
Every other game I can play maxed out at over 60fps at 6000x1080. For some reason The Witcher 3 doesn't give me over 30 fps even on the lowest graphics settings. The Ultra setting yields ...
