Some games such as GTA V and Dragon Age Inquisition support native 21:9 gameplay but render cutscenes in 16:9. I'm aware that Flawless Widescreen provides fixes for this issue in these particular games but I wanted to know HOW do modders find this fix in the first place?
I am trying to find a way ...
Search found 26 matches
- 31 May 2016, 21:30
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: How to fix rendered cutscene aspect ratio in games?
- Replies: 0
- Views: 8656
- 01 Nov 2015, 21:34
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
New addresses for latest patch + values as of 30/10 (values are for 21:9)
Marker Fix
Address: 14307F1A2 (Array of byte)
Change value to: F3 0F 59 0D EE 31 FD FE
Marker Size + UI
Address: 06308730 (Float)
Change value to: Value varies, see previous posts.
Sonar effect
Address: 1435B5916 (Array of ...
Marker Fix
Address: 14307F1A2 (Array of byte)
Change value to: F3 0F 59 0D EE 31 FD FE
Marker Size + UI
Address: 06308730 (Float)
Change value to: Value varies, see previous posts.
Sonar effect
Address: 1435B5916 (Array of ...
- 30 Oct 2015, 17:36
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
New addresses for latest patch + values as of 30/10 (values are for 21:9)
Marker Fix
Address: 14307F1A2 (Array of byte)
Change value to: F3 0F 59 0D EE 31 FD FE
Marker Size + UI
Address: 06308730 (Float)
Change value to: Value varies, see previous posts.
Sonar effect
Address: 1435B5916 (Array of ...
Marker Fix
Address: 14307F1A2 (Array of byte)
Change value to: F3 0F 59 0D EE 31 FD FE
Marker Size + UI
Address: 06308730 (Float)
Change value to: Value varies, see previous posts.
Sonar effect
Address: 1435B5916 (Array of ...
- 25 Oct 2015, 16:34
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
OK, I found the correct address for the FOV. It is 1420B8AFC. I'll add this into my guide with more instructions.
@ mrkite, when I searched AB AA AA 3D in the memory and I found multiple addresses with this value, so instead I right clicked on the old address and clicked on 'Browse this memory ...
@ mrkite, when I searched AB AA AA 3D in the memory and I found multiple addresses with this value, so instead I right clicked on the old address and clicked on 'Browse this memory ...
- 25 Oct 2015, 15:16
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I'd like to understand what, if any, parts of this process are different for 5760x1080 users (am guessing the values under #6 may be different). up until now I was just using the ready-made markerfix.exe for my aspect that had been posted. This is my first time messing with the cheat engine.
Yes ...
Yes ...
- 24 Oct 2015, 23:18
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
OK here's a guide on how to get 21:9 fully working with markers on latest patch from scratch. There may be easier ways to do this but this is how I personally do it with my limited knowledge. For users of other resolutions, most of this will be useful to you.
Firstly, you need to make sure your exe ...
Firstly, you need to make sure your exe ...
- 24 Oct 2015, 22:31
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Can anybody upload the cheat table for the v1.043 please?
I tried editing the v1.041 with these values:
marker position mgsvtpp.exe+307F1A2
marker size no change
sonar effect mgsvtpp.exe+35B5916
wind effect mgsvtpp.exe+34F491E
But it won't work and I can't figure out what I am doing ...
I tried editing the v1.041 with these values:
marker position mgsvtpp.exe+307F1A2
marker size no change
sonar effect mgsvtpp.exe+35B5916
wind effect mgsvtpp.exe+34F491E
But it won't work and I can't figure out what I am doing ...
- 24 Oct 2015, 17:49
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
So mrkite how is it exactly you figured out the new addresses? I assume your looking at the old addresses first? The FOV profile for 1.041 is available 
- 24 Oct 2015, 01:44
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
EDIT: I seemed to fix the markers by doing the following:
Change the address of the first value to: mgsvtpp.exe+307F1A2
This results in the following value: F3 0F 59 0D EA 31 FD FE
Change this to: F3 0F 59 0D EE 31 FD FE
This seemed to fix the markers but I just noticed in the menu the completion ...
Change the address of the first value to: mgsvtpp.exe+307F1A2
This results in the following value: F3 0F 59 0D EA 31 FD FE
Change this to: F3 0F 59 0D EE 31 FD FE
This seemed to fix the markers but I just noticed in the menu the completion ...
- 24 Oct 2015, 01:10
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Can you elaborate on how to add this entry into cheat engine?
I clicked on 'Add Address Manually' and entered 307F1A2 into the address and then changed the 'Type' to Array of Bytes but the resultant value is 0 0 0 0 0 0 0 0 0 0.
that value was the offset from the base program address. (I think ...
- 23 Oct 2015, 18:38
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Man, talk about a moving target. These frequent updates don't seem to be adding anything other than more microtransactions. I hate that this game REQUIRES an update before you can play. I like how GoG allows you to rollback updates. Playing a game in 16:9 on a 21:9 monitor feels like watching a 4:3 ...
- 23 Oct 2015, 18:35
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
newb here.
for anyone using the cheat tables
new address offset for marker position calculation seems to be 3083290
(previously was 30816D0)
hope that helps for the latest update
Opened the game just now and there was yet another update.
that "old" address worked for v1.042
of course - now ...
for anyone using the cheat tables
new address offset for marker position calculation seems to be 3083290
(previously was 30816D0)
hope that helps for the latest update
Opened the game just now and there was yet another update.
that "old" address worked for v1.042
of course - now ...
- 23 Oct 2015, 17:54
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
mrkite wrote:newb here.
for anyone using the cheat tables
new address offset for marker position calculation seems to be 3083290
(previously was 30816D0)
hope that helps for the latest update
Opened the game just now and there was yet another update.
- 22 Oct 2015, 16:30
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Anyone having luck with this? I can't find the hex value 39 8E E3 3F to change to the new value.
When you hit CTRL+F to search for the code, change the Datatype to Hex-Values and then you'll find it.
Using the above method its relatively straight-forward to fix your resolution/aspect ratio ...
- 20 Oct 2015, 22:41
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Did the EXE/codes change AGAIN today? My game is crashing now even though jackfuste's codes for 1.041 were working perfectly yesterday.
EDIT: Can confirm when I use cheat engine the codes are no longer the same as what Jackfuste posted yesterday, here is what I'm getting now instead:
1. 28 C3 0F ...
EDIT: Can confirm when I use cheat engine the codes are no longer the same as what Jackfuste posted yesterday, here is what I'm getting now instead:
1. 28 C3 0F ...
- 20 Oct 2015, 20:14
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Did the EXE/codes change AGAIN today? My game is crashing now even though jackfuste's codes for 1.041 were working perfectly yesterday.
EDIT: Can confirm when I use cheat engine the codes are no longer the same as what Jackfuste posted yesterday, here is what I'm getting now instead:
1. 28 C3 0F ...
EDIT: Can confirm when I use cheat engine the codes are no longer the same as what Jackfuste posted yesterday, here is what I'm getting now instead:
1. 28 C3 0F ...
- 19 Oct 2015, 16:45
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
- 16 Oct 2015, 03:26
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Great work everybody, especially jackfuste
I want to mention that 980ti SLI + the CE marker fix causes crashes
I switch to using a single 980ti and it worked fine.
I use 980 Ti SLI and Cheat Engine marker fix following jackfuste's instructions under 'cheat engine table' on p33. All works ...
I want to mention that 980ti SLI + the CE marker fix causes crashes
I switch to using a single 980ti and it worked fine.
I use 980 Ti SLI and Cheat Engine marker fix following jackfuste's instructions under 'cheat engine table' on p33. All works ...
- 15 Oct 2015, 16:05
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
THEBOSSMAN wrote:Can someone please give a step by step (or some type of guidance) on fixing the markers using the jackfuste marker fix. I'd really appreciate it.
Follow the guide under 'Cheat Engine Table' on page 33 by jackfuste. That's what I did and it fixed the markers for me.
- 14 Oct 2015, 20:29
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791822
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Update for v. 1.0.4.0
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z
For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Thanks.
By using these are we ...
For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z
For 5:4 (1280x1024)
mgsvtpp.7z
For 2560x1080
mgsvtpp.7z
For 3440x1440
mgsvtpp.7z
For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z
For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
Thanks.
By using these are we ...
