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Forum: Multi-Monitor Gaming Topic: performance difference depending on window position |
| ybakos |
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Posted: 23 Apr 2015, 15:09
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Replies: 12 Views: 13293
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Thanks for the tip, Haldi.
Do you know what physical configurations the MST products support? It doesn't say in the product manual. For example, do the monitors have to be in a physical Nx1 config? |
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Forum: Multi-Monitor Gaming Topic: performance difference depending on window position |
| ybakos |
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Posted: 22 Apr 2015, 18:03
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Replies: 12 Views: 13293
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| Thanks @Peer_Review, hope your ma's recovering all right. I did some digging into PCI lanes and throughput, and bought some new hardware. I know everyone says that video cards can't saturate x16, but I don't think they're considering driving ten 1080p monitors. I haven't done the math. However, I di... |
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Forum: Multi-Monitor Gaming Topic: performance difference depending on window position |
| ybakos |
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Posted: 15 Apr 2015, 13:03
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Replies: 12 Views: 13293
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Makes total sense, @Peer_Review, thanks for taking the time to explain.
Why do you say that PCI Express 3.0 would alleviate the issue?
Looks like I'm going to upgrade the motherboard and report back with the results. |
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Forum: Multi-Monitor Gaming Topic: performance difference depending on window position |
| ybakos |
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Posted: 14 Apr 2015, 22:20
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Replies: 12 Views: 13293
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| Some more experimenting... I changed the resolution of my window and when the total number of pixels (width x height) are small enough (eg: 2200 x 1080) I cannot replicate the issue. When I exceed a certain threshold of pixels, the framerate drops dramatically when I span the window across displays ... |
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Forum: Multi-Monitor Gaming Topic: performance difference depending on window position |
| ybakos |
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Posted: 09 Apr 2015, 23:42
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Replies: 12 Views: 13293
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| I tried out a handful of different combinations and can confirm that the issue is not due to the flipping/rotation. I can even replicate the issue with Eyefinity off, with just one monitor plugged into each card, and no rotation (or with, it doesn't matter). In other words, I seem to be taking a per... |
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Forum: Multi-Monitor Gaming Topic: performance difference depending on window position |
| ybakos |
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Posted: 31 Mar 2015, 19:28
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Replies: 12 Views: 13293
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| Ok, here's some info. The symptom is: a window w/ 3d animation runs fine on the lower row. When displayed on the top row, it has a subtle "jerk" that occurs every ~1 second or so. When the window spans both the top and bottom row, the program reports the same FPS but there is some signific... |
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Forum: AMD Eyefinity Discussions Topic: Eyefinity resolution should be 9600x1080 but is 8000x900 |
| ybakos |
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Posted: 28 Mar 2015, 15:15
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Replies: 5 Views: 6374
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| Using two VisionTek 7750 Eyefinity 6 cards. I went the cheap route to make sure the config would work and to determine some baseline "bang for buck" performance numbers. |
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Forum: AMD Eyefinity Discussions Topic: Eyefinity resolution should be 9600x1080 but is 8000x900 |
| ybakos |
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Posted: 26 Mar 2015, 18:31
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Replies: 5 Views: 6374
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| Just a follow up. After upgrading the graphics cards to 7000-series cards, I get the expected resolution. |
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Forum: Multi-Monitor Gaming Topic: performance difference depending on window position |
| ybakos |
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Posted: 26 Mar 2015, 18:14
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Replies: 12 Views: 13293
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| Hi players, I have successfully set up a 5x2 configuration that I can run as extended Windows desktops or as two independent SLS using Eyefinity. I am using two VisionTek 7750s with six displayports each. I have the top row of 5 screens hooked up to one card, and the bottom row hooked up to the seco... |
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Forum: AMD Eyefinity Discussions Topic: Eyefinity resolution should be 9600x1080 but is 8000x900 |
| ybakos |
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Posted: 11 Feb 2015, 15:04
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Replies: 5 Views: 6374
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| Hi players, I am using an ATI Radeon HD 5870 Eyefinity 6 edition to drive five 1920x1080 displays. For some reason, when creating an SLS display group, the resolution is 8000 x 900 instead of the expected 9600x1080. This is a Windows 8.1 machine, and I am using active DisplayPort to HDMI adapters. A... |
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