Can someone clarify this for me:
Is it possible to apply a hex edit for 3440x1440p that does not result in a stretched image?
And if so, what are your specific values? Yes, I've tried everything in this thread, afaik.
Search found 13 matches
- 05 Feb 2017, 19:50
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
- 01 Feb 2017, 00:16
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
Re: Resident Evil 7 No 21:9 support
For some reason the fix doesn't work for me, my game doesn't launch. I do the following:
1. Load exe file into hex editor
2. Find 39 8E E3 3F and replace it with AA AA AA 40 (For 5760 x 1080)
3. Find 9A 99 19 40 and replace it with 00 00 40 42 (For 5760 x 1080)
4. Click save in Hexd
5. See that ...
1. Load exe file into hex editor
2. Find 39 8E E3 3F and replace it with AA AA AA 40 (For 5760 x 1080)
3. Find 9A 99 19 40 and replace it with 00 00 40 42 (For 5760 x 1080)
4. Click save in Hexd
5. See that ...
- 31 Jan 2017, 21:45
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
Re: Resident Evil 7 No 21:9 support
Hello there.
I am kinda stuck figuring out what to change on the hex editor. From what I understand it is only the bin number and the rest, like float values, get fixed automatically, is that correct?
If correct, what values would work for 3360x2100?
I am also in this position. I can't find the ...
I am kinda stuck figuring out what to change on the hex editor. From what I understand it is only the bin number and the rest, like float values, get fixed automatically, is that correct?
If correct, what values would work for 3360x2100?
I am also in this position. I can't find the ...
- 31 Jan 2017, 16:44
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
Re: Resident Evil 7 No 21:9 support
Well i dont own the game sadly, but u guys have to search and change for:
Removes (openes) the black bars :
1.777778(float) 3FE38E39h "39 8E E3 3F"(bin) to 2.400000(float) 4019999Ah "9A 99 19 40"(bin)
and
Fix the ratio :
16.00000(float) 41800000h "00 00 80 41"(bin) to 21.00000(float ...
Removes (openes) the black bars :
1.777778(float) 3FE38E39h "39 8E E3 3F"(bin) to 2.400000(float) 4019999Ah "9A 99 19 40"(bin)
and
Fix the ratio :
16.00000(float) 41800000h "00 00 80 41"(bin) to 21.00000(float ...
- 30 Jan 2017, 16:28
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
Re: Resident Evil 7 No 21:9 support
I managed to obtain ultrawide 5760x1080 with hex, but it is streched, can't fix the aspect ratio to 21:9.
First make the hex hack , after that set the resolution in game in grafics options for 1 Monitor (mine are 1980x1800 per Monitor) and select fullscreen, then hit Alt+Ent to exit fullscreen ...
First make the hex hack , after that set the resolution in game in grafics options for 1 Monitor (mine are 1980x1800 per Monitor) and select fullscreen, then hit Alt+Ent to exit fullscreen ...
- 26 Jan 2017, 13:38
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
Re: Resident Evil 7 No 21:9 support
The indication that 3440x1440 exists in the options means ultra-wide should be available, right? There's no such thing as a 16:9 3440x1440.
3440x1440 exists in the options menu because the options menu is coded to reflect the available resolutions that your monitor supports. It's not a harbinger ...
3440x1440 exists in the options menu because the options menu is coded to reflect the available resolutions that your monitor supports. It's not a harbinger ...
- 25 Jan 2017, 20:17
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
Re: Resident Evil 7 No 21:9 support
Hahaha, I can't help but laugh at this. The amount of games that don't support ultrawide is minimal dude. I have 200 games in my steam library, totaling $3,500 in value according to some steam account worth calculator thing, and I'd wager that more than 80% of those games work in ultrawide or have ...
- 25 Jan 2017, 19:14
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
Re: Resident Evil 7 No 21:9 support
First they ruined Resident Evil by making it First Person.
Now they don't even add 21:9 support?
But I think Capcom will add 21:9 support soon.
It's not "ruined," this is the best Resident Evil in years. It's an awesome game but the lack of ultrawide support is baffling, considering VR.
That ...
Now they don't even add 21:9 support?
But I think Capcom will add 21:9 support soon.
It's not "ruined," this is the best Resident Evil in years. It's an awesome game but the lack of ultrawide support is baffling, considering VR.
That ...
- 25 Jan 2017, 16:11
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Resident Evil 7 No 21:9 support
- Replies: 307
- Views: 304285
Re: Resident Evil 7 No 21:9 support
First they ruined Resident Evil by making it First Person.
Now they don't even add 21:9 support?
But I think Capcom will add 21:9 support soon.
It's not "ruined," this is the best Resident Evil in years. It's an awesome game but the lack of ultrawide support is baffling, considering VR.
That ...
Now they don't even add 21:9 support?
But I think Capcom will add 21:9 support soon.
It's not "ruined," this is the best Resident Evil in years. It's an awesome game but the lack of ultrawide support is baffling, considering VR.
That ...
- 03 May 2016, 11:49
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 241598
Re: Dark Souls III - 21:9 Broken
Hi, guys. Thanks for the effort everyone.
I have a question: when using the Souls Unsqueezed, the screen is filled (3440x1440), but it's actually stretched. It doesn't look the same as the unstretched editing of the .exe.
Am I doing something wrong?
Yes, something is wrong. I'm using SUS at ...
I have a question: when using the Souls Unsqueezed, the screen is filled (3440x1440), but it's actually stretched. It doesn't look the same as the unstretched editing of the .exe.
Am I doing something wrong?
Yes, something is wrong. I'm using SUS at ...
- 01 May 2016, 11:55
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 241598
Re: Dark Souls III - 21:9 Broken
czarman wrote:I tried out Kaldaiens Souls "Unsqueezed" 0.1.0 - it works but i cannot get rid of my Task-bar - its always there - ALT TAB doesn't work - maybe his next release.
autohide
- 29 Apr 2016, 22:19
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 241598
Re: Dark Souls III - 21:9 Broken
ccv123 wrote:Is there a way to push the HUD to the sides of the screen?
Edit: Not sure if that matters, but I'm on 2560x1080.
If you use SUS & set "stretch HUD" to "true," it'll move the HUD elements closer to the screen edges, but it does stretch them out a bit. Worth the tradeoff imo.
- 28 Apr 2016, 14:18
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Dark Souls III - 21:9 Broken
- Replies: 234
- Views: 241598
Re: Dark Souls III - 21:9 Broken
Something did indeed break the hex edit fix, however SUS is working for me right now.
