Search found 8 matches

by C_ee_X
23 Aug 2018, 13:46
Forum: Detailed Widescreen Reports
Topic: Star Wars: Starfighter
Replies: 4
Views: 9020

Re: Star Wars: Starfighter

Hey guys, are there any gurus out there who can try and look into this game? It would look a lot more awesome and exciting in widescreen! :-)
by C_ee_X
07 Apr 2018, 07:33
Forum: General Gaming Discussions
Topic: Grand Theft Auto V
Replies: 134
Views: 157202

Re: Grand Theft Auto V

That's all we have.

Find "39 8E E3 3F" in the file and replace with the following:

You can try to make your own value. As example:

2560x1080
=> 2560/1080 = 2,37037037 = 0x4017B426 = "26 B4 17 40"

3440x1440
=> 3440/1440 = 2,38888889 = 0x4018E38A = "8A E3 18 40"

Following up on this fix as for ...
by C_ee_X
06 Apr 2018, 17:23
Forum: General Gaming Discussions
Topic: Grand Theft Auto V
Replies: 134
Views: 157202

Re: Grand Theft Auto V

So I've tried this and it seems to work but at high cost:

The HUD is stretched, the menu is stretched AND displaced (button indicators are drawn beyond the screen). Subtitles are also drawn beyond the screen.

I was wondering though. What are these black bars actually made of? Are they a solid ...
by C_ee_X
04 Apr 2018, 10:49
Forum: Detailed Widescreen Reports
Topic: Star Wars: Battlefront II
Replies: 18
Views: 30910

Re: Star Wars Battlefront II: Detailed Report

Anyone know of a fix for this game? I edited the ini file to allow my 5916x1080 res and that part works just fine, but the hud is so stretched that certain things on the game are unplayable.

I've spent a decent amount of time trying to find a HUD fix to no avail. If you happen across a solution ...
by C_ee_X
04 Apr 2018, 10:46
Forum: Detailed Widescreen Reports
Topic: Star Wars: Battlefront II
Replies: 18
Views: 30910

Re: Star Wars: Battlefront II

Hey guys, I hope I can revive this game and people playing it to make it fully compatible with Ultra Wide and Mutli Monitor resolutions. It still suffers from a distorted HUD when played at aspect ratios wider than 16:9.

I know that a possible workaround would be to use Flawless Widescreen Display ...
by C_ee_X
12 Jan 2015, 12:19
Forum: Detailed Widescreen Reports
Topic: Hulk
Replies: 3
Views: 7597

Re: Hulk

Thanks a lot for your hard work! Results look great! It seems like the game forces the AR for rendered cut-scenes, a shame really, black bars are a pain!

Anyway, would you mind explaining how you corrected my first attempts? And how you managed to get 16:9 AR with extended hFov and not reducing ...
by C_ee_X
04 Jan 2015, 12:41
Forum: Request/Discuss Game Solutions
Topic: The Hulk (2003) - Hacking FoV
Replies: 1
Views: 3466

Re: The Hulk (2003) - Hacking FoV

As promised here are some screenshots:

Succesfully set to 1920x1080 (notice the squashed AR):

http://i.imgur.com/rvSdX8r.jpg

Switch to 16:9:

http://i.imgur.com/rrtCt1t.jpg

So there we have it, it basically cropped the 4:3 down to 4:2.25. Should I try another ...
by C_ee_X
03 Jan 2015, 22:26
Forum: Request/Discuss Game Solutions
Topic: The Hulk (2003) - Hacking FoV
Replies: 1
Views: 3466

The Hulk (2003) - Hacking FoV

Hi everyone, first time poster!

So I want to revisit childhood games like the Hulk which as I found out recently was also released on PC at the time (I had it on PS2). It's quite fun and runs perfectly on win7 but the resolution options only go up to 1280x1024 really a shame... Several searches ...