thx for the reply Haldi.
I did edit the ini with 5916x1080, which is my bezel corrected res and set desktop to eyefinity bezel corrected res (5916x1080) but no go.
Strangely the whole shift to the left thing also happens with 4800x900 non bezel corrected. (again with the correct res in the ini as ...
Search found 9 matches
- 14 Nov 2015, 20:13
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 607344
- 14 Nov 2015, 19:20
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 607344
Re: Fallout 4 Eyefinity/Surround
thx for the reply Haldi.
I did edit the ini with 5916x1080, which is my bezel corrected res and set desktop to eyefinity bezel corrected res (5916x1080) but no go.
Strangely the whole shift to the left thing also happens with 4800x900 non bezel corrected. (again with the correct res in the ini as ...
I did edit the ini with 5916x1080, which is my bezel corrected res and set desktop to eyefinity bezel corrected res (5916x1080) but no go.
Strangely the whole shift to the left thing also happens with 4800x900 non bezel corrected. (again with the correct res in the ini as ...
- 14 Nov 2015, 18:04
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 607344
Re: Fallout 4 Eyefinity/Surround
Hi again,
First off, many thx to those working on solutions for multi monitor for FO4!
I asked a question before on page 27 but no replies as of yet.
Is the fix for 5760x1080 only???
Because with bezel correction the whole game shifts to the left and leaves me with a black bar on my right monitor ...
First off, many thx to those working on solutions for multi monitor for FO4!
I asked a question before on page 27 but no replies as of yet.
Is the fix for 5760x1080 only???
Because with bezel correction the whole game shifts to the left and leaves me with a black bar on my right monitor ...
- 13 Nov 2015, 11:46
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 607344
Re: Fallout 4 Eyefinity/Surround
Hi All,
Great job so far guys! props to everyone working on this!
5760x1080 works for me... sort of.. The FPS is just too low for me to be playable... In eyefinity indoors I get max 45-50 with dips into 20, so to smooth it out I use Interval=2 to peg it at 30 fps... but i just cant stand it.
guess ...
Great job so far guys! props to everyone working on this!
5760x1080 works for me... sort of.. The FPS is just too low for me to be playable... In eyefinity indoors I get max 45-50 with dips into 20, so to smooth it out I use Interval=2 to peg it at 30 fps... but i just cant stand it.
guess ...
- 21 Jan 2015, 11:12
- Forum: Detailed Widescreen Reports
- Topic: Thief (2014)
- Replies: 11
- Views: 11631
Re: Thief (2014)
Hello,
Having some trouble getting thief to run in eyefinity with mantle and vsync on.
Without vsync the game runs with mantle but stutters somewhat.
I'm using 7950s in crossfire with three 27" 1080p monitors and the omega driver and win7.
In DX11 i can use vsync but need a fps cap to smooth ...
Having some trouble getting thief to run in eyefinity with mantle and vsync on.
Without vsync the game runs with mantle but stutters somewhat.
I'm using 7950s in crossfire with three 27" 1080p monitors and the omega driver and win7.
In DX11 i can use vsync but need a fps cap to smooth ...
- 08 Dec 2014, 10:33
- Forum: AMD Eyefinity Discussions
- Topic: Club3d MST Hub CSV-5400 Issues - Advice Please!
- Replies: 3
- Views: 4924
Re: Club3d MST Hub CSV-5400 Issues - Advice Please!
Hello,
Sorry to hear that extending the MST hub isn't working...
But i was glad to find this post as it might answer a question of mine...
In your first post you state that the hub works fine when connected directly to the gpu and have all three screess connected via passive dvi adapters correct ...
Sorry to hear that extending the MST hub isn't working...
But i was glad to find this post as it might answer a question of mine...
In your first post you state that the hub works fine when connected directly to the gpu and have all three screess connected via passive dvi adapters correct ...
- 06 Dec 2014, 00:54
- Forum: Multi-Monitor Gaming
- Topic: Tomb Raider 2013
- Replies: 53
- Views: 43998
Re: Tomb Raider 2013
I know there has not been any activity on this for over a year but hope the following might help someone out.
It involves the stretched cutscenes in TR13.
I had a similar issue with Far Cry 3.
What fixed it for me was switching gpu positions, so top card went into lower slot and bottom card went ...
It involves the stretched cutscenes in TR13.
I had a similar issue with Far Cry 3.
What fixed it for me was switching gpu positions, so top card went into lower slot and bottom card went ...
- 05 Dec 2014, 11:20
- Forum: Multi-Monitor Gaming
- Topic: Far Cry 3
- Replies: 98
- Views: 125153
Re: Far Cry 3
After being unable to get RadeonPro and Uplay/far cry 3 to work together i tried a few other things:
I got far cry 3 as smooth as i can get it and i'm no longer willing to put more time into tinkering but want to get to playing.
So here's what i did. (any questions about any of these 'fixes' i'll ...
I got far cry 3 as smooth as i can get it and i'm no longer willing to put more time into tinkering but want to get to playing.
So here's what i did. (any questions about any of these 'fixes' i'll ...
- 02 Dec 2014, 14:16
- Forum: Multi-Monitor Gaming
- Topic: Far Cry 3
- Replies: 98
- Views: 125153
Re: Far Cry 3
Hello,
Just joined to concur the switching gpus solved my bloated HUD problem.
Tried for 2 days to fix it with all i could find online but software tinkering did nothing and even did a full win7 64bit reinstall because i thought maybe it had to do with which gpu i had in the primary slot on ...
Just joined to concur the switching gpus solved my bloated HUD problem.
Tried for 2 days to fix it with all i could find online but software tinkering did nothing and even did a full win7 64bit reinstall because i thought maybe it had to do with which gpu i had in the primary slot on ...
