Follow these steps for 2560*1080:
- Open the exe file (BlackMirror.exe) with a hex editor.
- Replace all occurences of the hex values 39 8E E3 3F with 26 B4 17 40 (4 occurences)
- Save the exe, start the launcher, choose 2560*1080 in the dropdown menu.
- Badaboom! Glorious 21:9!
If you need ...
Search found 10 matches
- 27 Dec 2017, 19:17
- Forum: Request/Discuss Game Solutions
- Topic: Black Mirror 21:9 fix
- Replies: 0
- Views: 3074
- 28 Apr 2017, 07:38
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Guardians of the Galaxy: The Telltale Series 21:9 fix!
- Replies: 2
- Views: 5203
Re: Guardians of the Galaxy: The Telltale Series 21:9 fix!
Awesome, thanks for the info! 
- 18 Mar 2017, 16:09
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Nier: Automata
- Replies: 4
- Views: 9655
Re: Nier: Automata
the ingame graphics are fine, but the cutscenes are stretched, unfortunately.
- 27 Dec 2016, 11:15
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: The Walking Dead: A New Frontier
- Replies: 19
- Views: 32360
Re: The Walking Dead: A New Frontier
by the way, if you guys want official 21:9 support - i could use a little help on the TT forum. i get the feeling i am the only one asking for this. if we want them to support our displays, we need to be loud about it. so maybe consider posting there. thanks.
https://telltale.com/community/discussi ... r-season-3
https://telltale.com/community/discussi ... r-season-3
- 26 Dec 2016, 16:26
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: The Walking Dead: A New Frontier
- Replies: 19
- Views: 32360
Re: The Walking Dead: A New Frontier
thanks a lot for a little bit of hope, but this crashes the game for me within a few minutes. 
- 04 Nov 2016, 23:09
- Forum: Multi-Monitor Gaming
- Topic: Call of Duty Infinite Warfare
- Replies: 8
- Views: 13262
Re: Call of Duty Infinite Warfare
i agree it's nice we have proper support this time in the game. i still wish the cutscenes had the correct aspect ratio. it looks horrible in 21:9. can't even imagine how bad it must be on a triple monitor setup. i hope this can somehow be fixed.
- 24 Jan 2016, 17:22
- Forum: Request/Discuss Game Solutions
- Topic: Sonic Lost World
- Replies: 7
- Views: 6288
Re: Sonic Lost World
i second that. a fix for Lost World would be great.
- 23 Oct 2015, 22:04
- Forum: Detailed Widescreen Reports
- Topic: Life Is Strange
- Replies: 77
- Views: 71819
Re: Life Is Strange
works like a charme so far, helifax (21:9 here). thank you so much! 
- 03 Sep 2015, 15:31
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 790478
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
upador123 wrote:http://i.imgur.com/xSQQXYn.jpg
http://i.imgur.com/aMrL1ji.jpg
HOW TO FIX THIS 21:9 bug??
if you mean the markers, there is no fix for it. the devs should fix the aspect ratio thing themselves. i doubt the marker calculation can be fixed easily without the source code.
- 03 Sep 2015, 11:39
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 790478
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Toothless Spoon wrote:I've whizzed through the comments - are the markers and issue?
yes, they are definitely an issue. it's super annoying. often the only way to tell whether a marker belongs to a guy you see is to center the guy on the screen. it's really not optimal.
