Search found 7 matches
- 11 Nov 2015, 04:55
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 790660
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Thank you jackfuste, we appreciate it!
- 28 Oct 2015, 03:32
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 790660
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Update for v. 1.0.4.3
..all the candy...
omg thank you man. your work is appreciated.
from the little i've learned from following this thread it boggle my brain that the orig devs haven't just baked this in. the fact that these things work the way they do suggest to me it can't be all that ...
..all the candy...
omg thank you man. your work is appreciated.
from the little i've learned from following this thread it boggle my brain that the orig devs haven't just baked this in. the fact that these things work the way they do suggest to me it can't be all that ...
- 25 Oct 2015, 02:00
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 790660
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
OK here's a guide on how to get 21:9 fully working with markers on latest patch from scratch.
First fix (Marker position): mgsvtpp.exe+307F1A2
Second fix (Marker and UI elements size): No change
Third fix (Sonar effect): mgsvtpp.exe+35B5916
Fourth fix (Desert wind): mgsvtpp.exe+34F491E
3. Now ...
First fix (Marker position): mgsvtpp.exe+307F1A2
Second fix (Marker and UI elements size): No change
Third fix (Sonar effect): mgsvtpp.exe+35B5916
Fourth fix (Desert wind): mgsvtpp.exe+34F491E
3. Now ...
- 24 Oct 2015, 15:23
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 790660
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I was able to edit the .exe for 5760x1080 but no idea how to get the marker fix to work. if anyone has a version of the 48_9_marker_fix.exe updated for 1.043 I'm interested. In the meantime, I've just reverted the exe back to 1.041 and it's working okay for now.
- 29 Dec 2014, 17:22
- Forum: Request/Discuss Game Solutions
- Topic: South Park: The Stick of Truth
- Replies: 27
- Views: 36446
Re: South Park: The Stick of Truth
I'm surprised this hasn't been mentioned, and maybe it's just me and/or an easy fix... FWS seems to work great for me, however, when I run in 3x1080p eyefinity, during fights the position I need to click my mouse to choose an action is far from the position the actions show on the screen (e.g. to ...
- 29 May 2014, 14:36
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1122180
Re: Flawless Widescreen
Looks like there might still be issues for AMD users? [there always has been their drivers and API are subpar]
I don't have a AMD card so I can't easily test... but can someone confirm/deny?
Instead of people getting super angry sending emails - how about helping me help you... what does the ...
I don't have a AMD card so I can't easily test... but can someone confirm/deny?
Instead of people getting super angry sending emails - how about helping me help you... what does the ...
- 29 May 2014, 04:25
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1122180
Re: Flawless Widescreen
How does one rollback to the prior version? I updated today after a 2 day gaming break and found FWS is no longer working with The Witcher 2... I just got to chapter 3 and can't bear to play the rest on a single screen 
