Search found 4 matches
- 11 Nov 2017, 14:27
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Assassin's Creed Origins has Native Ultra-Widescreen 21:9
- Replies: 18
- Views: 22390
Re: Assassin's Creed Origins has Native Ultra-Widescreen 21:
Must be nice in multi monitor. I can't get it to run with multi monitor SLI.. and it is a pain to set it up with a single GPU just for one game.
- 25 Mar 2017, 01:10
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect: Andromeda
- Replies: 153
- Views: 125565
Re: Mass Effect: Andromeda
Do you loose any performance using Windowed Borderless VS Fullscreen?
- 09 Oct 2015, 07:49
- Forum: Request/Discuss Game Solutions
- Topic: Starwars BattleFront Open Beta
- Replies: 10
- Views: 10933
Re: Starwars BattleFront Open Beta
It happens to me when I'm using key+mouse to control. If I connect my xbox360 controller and get to the game using the controller buttons, the hud is correctly positioned in the center screen when in full screen (so no need for windowed borderless, which kills any xfire/sli if available). Once the ...
- 11 Sep 2015, 22:50
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
- Replies: 868
- Views: 791908
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Is anyone using 1_006 which is the Beta? I got the aspect ratio working with the Screen_HEX_Patch however the 48_9 Marker fix doesn't want to work. I guess because its built for 1_005.
technically i'm running 6056/1080 for bezel correction
technically i'm running 6056/1080 for bezel correction
