How is the performance at triple wide resolutions?
It was slow and stuttering a bit at first, then I realised it was all the caching, increasing the streaming sizes in the ini helped a lot. It's an unreal 3 game so it's not terribly demanding, running fine on my r290X with everything on max except ...
Search found 3 matches
- 28 Sep 2014, 14:24
- Forum: Request/Discuss Game Solutions
- Topic: The Vanishing of Ethan Carter in Surround???
- Replies: 31
- Views: 30583
- 27 Sep 2014, 15:54
- Forum: Request/Discuss Game Solutions
- Topic: The Vanishing of Ethan Carter in Surround???
- Replies: 31
- Views: 30583
Re: The Vanishing of Ethan Carter in Surround???
Hi all, i still have got a problem with vertical fov - the fix is working, but everything is so close, and i cant change it in game or in flws (
Sorry for samsungs quality, but it was impossible to make a screenshot in game. Maybye someone now what to do? I was waiting for 2 months to play this ...
Sorry for samsungs quality, but it was impossible to make a screenshot in game. Maybye someone now what to do? I was waiting for 2 months to play this ...
- 19 Sep 2013, 02:58
- Forum: Detailed Widescreen Reports
- Topic: Crysis 3
- Replies: 2
- Views: 3213
Re: Crysis 3
The HUD is not working correctly on 3840x1024 resolution using AMD eyefinity. Both sides of the HUD is centered in the middle monitor and overlapping. I have got around this issue by using the console to disable the hud (hidehud 1), but it ruins the continuity of the game needing to check the map ...
