I'm really struggling with this.
I've tried both hex edit and delete methods but no luck.
I have 3x2560x1440 monitors on Windows 10 and 2x Nvidia cards in SLI. I've tried both 7680 (swapping 00 0A with 00 1E) and one with bezel correction 7820 (swapping 00 0A with 8C 1E) and every time I then ...
Search found 7 matches
- 10 Dec 2016, 16:08
- Forum: Request/Discuss Game Solutions
- Topic: Cities: Skylines - Eyefinity/Surround
- Replies: 12
- Views: 28135
- 01 Nov 2016, 23:41
- Forum: Multi-Monitor Gaming
- Topic: Triple Monitor Setup Failing in Surround
- Replies: 4
- Views: 5084
Re: Triple Monitor Setup Failing in Surround
I'm having the exact same problem!! Is it really just their sill streaming software?!
- 01 Nov 2016, 23:38
- Forum: Hardware Discussions
- Topic: GTX 1080 SLI Surround Benchmarks
- Replies: 6
- Views: 10547
Re: GTX 1080 SLI Surround Benchmarks
Thanks for this, the results look good!
Did you find any games just refused to work ? I've just bought a similar setup to yours 2x1080s 3x1440p but when I try to run Skyrim (new and old) I get an FPS of 7(!) and then crashes on load. However when set to just 1x1440p old Skyrim runs fine (new one ...
Did you find any games just refused to work ? I've just bought a similar setup to yours 2x1080s 3x1440p but when I try to run Skyrim (new and old) I get an FPS of 7(!) and then crashes on load. However when set to just 1x1440p old Skyrim runs fine (new one ...
- 28 May 2016, 11:37
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1121827
Re: Flawless Widescreen
Hi Hayden,
Thanks for the awesome tool!
please can I ask for a small tweak to the Skyrim plugin to help with bezel compensation that eyefinity offers:
HUD start = 0.5*width - 0.5*1920
or
a custom int to HUD start offset
Found the config page... very embarrassed!
Thanks
Alex
Thanks for the awesome tool!
HUD start = 0.5*width - 0.5*1920
or
a custom int to HUD start offset
Found the config page... very embarrassed!
Thanks
Alex
- 19 Dec 2015, 18:55
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 603923
Re: Fallout 4 Eyefinity/Surround
Hi
I've been trying to keep up with this thread and there's a good chance I've missed a step or undone a fix by running the verify local files from within steam, but I'm struggling to figure out:
How to fix the Power Armour compass? The dial is the correct width, but the markers are spread across ...
I've been trying to keep up with this thread and there's a good chance I've missed a step or undone a fix by running the verify local files from within steam, but I'm struggling to figure out:
How to fix the Power Armour compass? The dial is the correct width, but the markers are spread across ...
- 25 Nov 2015, 22:49
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 603923
Re: Fallout 4 Eyefinity/Surround
Hi
I've tried both ekrboi:
Assuming the beta doesn't change and is what gets released to everyone in a few days the following files are what has changed in the Fallout4-Interface.ba2. Luckily not many and not all of them need to be fixed on top of that. I'm off to fix them up and test em out. I've ...
I've tried both ekrboi:
Assuming the beta doesn't change and is what gets released to everyone in a few days the following files are what has changed in the Fallout4-Interface.ba2. Luckily not many and not all of them need to be fixed on top of that. I'm off to fix them up and test em out. I've ...
- 05 Jan 2013, 13:19
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1121827
Re: FWS Plugin - v1.0.76Added
FWS Plugin - v1.0.76
Added new module, Blacklight: Retribution
Added new module, Bulletstorm
Added new module, C&C: Red Alert 3
Added new module, C&C: Tiberium Wars
Added new module, Dead Rising 2
Hi,
Would it be possible expand the Red Alert 3 module to include the zoom fix described ...
Added new module, Blacklight: Retribution
Added new module, Bulletstorm
Added new module, C&C: Red Alert 3
Added new module, C&C: Tiberium Wars
Added new module, Dead Rising 2
Hi,
Would it be possible expand the Red Alert 3 module to include the zoom fix described ...
