Having seen the images above, in 21:9 is this stretching or adding weird bars? Not going to bother to play unless it is fixed, so GL you hackers/modders/etc!
21:9 is proper hor+ in borderless mode, but a few of the texture overlays, namely the oxygen mask and mortar sight (so far, possibly there ...
Search found 8 matches
- 22 Nov 2014, 22:08
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 4
- Replies: 169
- Views: 183397
- 22 Nov 2014, 10:45
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 4
- Replies: 169
- Views: 183397
Re: Far Cry 4
Some 21:9 shenanigans: m
http://i.imgur.com/PFzqNEW.jpg
http://i.imgur.com/cUrEC1Q.jpg
http://i.imgur.com/q966r1I.jpg
http://i.imgur.com/NzrhCKX.jpg
Far Cry 3 got it right.
http://i.imgur.com/EPfj6yS.jpg ...
http://i.imgur.com/PFzqNEW.jpg
http://i.imgur.com/cUrEC1Q.jpg
http://i.imgur.com/q966r1I.jpg
http://i.imgur.com/NzrhCKX.jpg
Far Cry 3 got it right.
http://i.imgur.com/EPfj6yS.jpg ...
- 19 Nov 2014, 13:27
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 4
- Replies: 169
- Views: 183397
Re: Far Cry 4
The FOV Scale cvar does indeed work.
On multi-monitor resolutions? I've been editing the line FOVScaleFactor in the config file for a while, and no matter what value, the FoV stays the same. That, and the FoV slider in the game menu disappears when you use multi-monitor resolutions.
Borderless ...
On multi-monitor resolutions? I've been editing the line FOVScaleFactor in the config file for a while, and no matter what value, the FoV stays the same. That, and the FoV slider in the game menu disappears when you use multi-monitor resolutions.
Borderless ...
- 19 Nov 2014, 06:13
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 4
- Replies: 169
- Views: 183397
Re: Far Cry 4
Borderless mode seems to fix the 21:9 stretch issue (as found by DerPsychonaut on the Steam hub), unfortunately performance in borderless mode is very poor compared to fullscreen.
It also works properly with vehicles, though I don't have any screenshots of that.
16:9
http://i.imgur. ...
It also works properly with vehicles, though I don't have any screenshots of that.
16:9
http://i.imgur. ...
- 18 Nov 2014, 09:08
- Forum: Request/Discuss Game Solutions
- Topic: Far Cry 4
- Replies: 169
- Views: 183397
Re: Far Cry 4
Super disappointed with the 21:9 being 16:9 horizontally stretched:
http://cloud-4.steampowered.com/ugc/37481010728669799/4B95C81DE0AE8D250C5FEA27BDA653D906C2B66D/
http://cloud-4.steampowered.com/ugc/37481010728683235/9C91A12D6152FB5A4047D9860D8F880ACC5510EA/
This ...
http://cloud-4.steampowered.com/ugc/37481010728669799/4B95C81DE0AE8D250C5FEA27BDA653D906C2B66D/
http://cloud-4.steampowered.com/ugc/37481010728683235/9C91A12D6152FB5A4047D9860D8F880ACC5510EA/
This ...
- 06 Dec 2013, 01:13
- Forum: Blogs
- Topic: Starbound (Triple Monitors / Eyefinity / Surround) [~4K]
- Replies: 1
- Views: 7701
Re: Starbound (Triple Monitors / Eyefinity / Surround) [~4K]
Same line in the config file works for 21:9 as well, set to [ 2560, 1080 ] obviously. 
- 05 Dec 2013, 02:00
- Forum: General Gaming Discussions
- Topic: Proposal; Ultra-Widescreen 21:9 section?
- Replies: 8
- Views: 11365
Re: Proposal; Ultra-Widescreen 21:9 section?
I am down for this as well. Finding 21:9 info can be a challenge, though I am glad to see many of the DRs have been updated as 21:9 gains more traction.
Also, just a heads up Mach1.9pants, there is apparently a 3440x1440 LG panel that should be making it into displays sometime soon hopefully. Just ...
Also, just a heads up Mach1.9pants, there is apparently a 3440x1440 LG panel that should be making it into displays sometime soon hopefully. Just ...
- 29 Nov 2012, 19:26
- Forum: Multi-Monitor Gaming
- Topic: Far Cry 3
- Replies: 98
- Views: 125159
Re: Far Cry 3
It's good to see that 3x surround works fine. 21:9 single display works well also. Proper Hor+
Ignore the changed clouds between the shots, changing aspect ratios requires setting the desktop resolution to match, otherwise the image is stretched, so a restart of the game was needed. E.g. changing ...
Ignore the changed clouds between the shots, changing aspect ratios requires setting the desktop resolution to match, otherwise the image is stretched, so a restart of the game was needed. E.g. changing ...
