First picture doesn't have any anti-aliasing.
Second picture is SMAA, not MSAA.
SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.
Really? I generally avoid FXAA at all costs because it blurs the image too much. I'm using SMAA for BL2 and I've had much ...
Search found 3 matches
- 26 Sep 2012, 03:52
- Forum: Detailed Widescreen Reports
- Topic: Borderlands 2
- Replies: 55
- Views: 54769
- 23 Sep 2012, 07:11
- Forum: Detailed Widescreen Reports
- Topic: Borderlands 2
- Replies: 55
- Views: 54769
Don't want to turn this into
Don't want to turn this into a "beg HaYDeN to fix my game thread", but it would be amazing if you could implement the fixes for BL1 into Flawless Widescreen for BL2. The weapon repositioning and sprinting FOV fixes were pure gold. I would create a plug in for it myself, but I have no idea where to ...
- 18 Sep 2012, 08:57
- Forum: Detailed Widescreen Reports
- Topic: Borderlands 2
- Replies: 55
- Views: 54769
My only beef with the game so
My only beef with the game so far is that the FOV slider doesn't also scale weapon models. I find the weapon models to be a bit too large in my taste. I remember Hayden's Flawless Widescreen program helped address this in BL1. Hopefully it can be done in BL2 as well.
