It turns out that the designers deliberately narrowed the FOV when running in triple monitor mode to avoid clipping artefacts on the peripherial monitors.
I have added a toggle in the hardware_settings_config that allows users to use the same FOV as DiRT3 et al. This will get released in the ...
Search found 3 matches
- 29 Jun 2012, 08:56
- Forum: Detailed Widescreen Reports
- Topic: DiRT: Showdown
- Replies: 17
- Views: 10456
- 06 Jun 2012, 14:40
- Forum: Detailed Widescreen Reports
- Topic: DiRT: Showdown
- Replies: 17
- Views: 10456
I've written a quick test for
I've written a quick test for you to try. Please strip off the _.txt extension to run it as an executable.
It runs the same tests for Eyefinity and NV Surround as the DiRT Showdown runtime. I'd be interested to know whether or not it recognises that you are running NV Surround.
Attached ...
It runs the same tests for Eyefinity and NV Surround as the DiRT Showdown runtime. I'd be interested to know whether or not it recognises that you are running NV Surround.
Attached ...
- 01 Jun 2012, 08:29
- Forum: Detailed Widescreen Reports
- Topic: DiRT: Showdown
- Replies: 17
- Views: 10456
I'm not sure what is going on
I'm not sure what is going on here. We have tried NV Surround in our labs and it behaves exactly the same as Eyefinity. The aspect ratio needs to be set to auto for the multi-monitor set ups to work.
If that is not the issue. Please try deleting your hardware_settings_config.xml from My Games ...
If that is not the issue. Please try deleting your hardware_settings_config.xml from My Games ...
