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 Forum: Request/Discuss Game Solutions   Topic: Sonic 4 Episode I & II

 Post subject: Master Emerald
Posted: 23 May 2012, 12:01 

Replies: 31
Views: 23161


Jackfuste used floating point instead of Hex! The image he sent me I sent to Ken: Oh, thanks again, finally something have become clear about it. Storing resolution in floats? Isn't it weird? Resolution is integer values anyway. What's that debugger called? I'll try it on Sonic Racing when I'll hav...

 Forum: Request/Discuss Game Solutions   Topic: Sonic 4 Episode I & II

 Post subject: ezodagrom wrote:crystallize
Posted: 23 May 2012, 11:51 

Replies: 31
Views: 23161


[quote][quote][quote]Thanks a lot, Master Emerald! How exactly do you did it? Sonic and SEGA All-Star Racing have the same problem: http://i.imgur.com/8AWhp.jpg I've tried to hack its resolution the same way with SADX 2004, you know, converting 640 and 480 to HEX, swapping ABCD I've got to CDAB, li...

 Forum: Request/Discuss Game Solutions   Topic: Sonic 4 Episode I & II

 Post subject: ezodagrom wrote:crystallize
Posted: 22 May 2012, 18:08 

Replies: 31
Views: 23161


[quote]Thanks a lot, Master Emerald! How exactly do you did it? Sonic and SEGA All-Star Racing have the same problem: http://i.imgur.com/8AWhp.jpg I've tried to hack its resolution the same way with SADX 2004, you know, converting 640 and 480 to HEX, swapping ABCD I've got to CDAB, like Big Endian,...

 Forum: Request/Discuss Game Solutions   Topic: Sonic 4 Episode I & II

 Post subject: Thanks, Master Emerald! How
Posted: 22 May 2012, 13:05 

Replies: 31
Views: 23161


Thanks a lot, Master Emerald! How exactly do you did it? Sonic and SEGA All-Star Racing have the same problem: http://i.imgur.com/8AWhp.jpg I've tried to hack its resolution the same way with SADX 2004, you know, converting 640 and 480 to HEX, swapping ABCD I've got to CDAB, like Big Endian, and sea...
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