Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: Curse: The Eye of Isis

 Post subject: Vert- possible
Posted: 13 Jun 2013, 21:52 

Replies: 4
Views: 3879


I've noticed some interesting things with this game. First of all I would like to correct a couple of things: 1) You have to edit game.ini, not game.cfg; 2) There is a resolution selector, but it's not in game. If you run RunCurse.exe instead than Curse.exe, you'll be prompted with a resolution sele...

 Forum: Request/Discuss Game Solutions   Topic: Correct FOV/and unstrectched values in ArtMoney

Posted: 14 May 2012, 02:07 

Replies: 8
Views: 4762


To be honest, I realise that I don't have the knowledge to do this, not yet at least. I tried with ArtMoney, but there's just too many things I don't understand about it. If it is so simple, would you perhaps have the chance to filter out the FOV data for ObsCure II? Or even better it would be to ma...

 Forum: Request/Discuss Game Solutions   Topic: Correct FOV/and unstrectched values in ArtMoney

 Post subject: Hi guys, thanks for the
Posted: 13 May 2012, 17:59 

Replies: 8
Views: 4762


Hi guys, thanks for the answers and sorry for my late reply. So as I understand, I need to look for the hexadecimal value of the aspect ratio, without knowing to what decimal number it has been rounded. Is that correct? So it could be anything like 1.33, 1.333, 1.3333, 1.34, 1.334, 1.3334, and so on...

 Forum: Request/Discuss Game Solutions   Topic: Correct FOV/and unstrectched values in ArtMoney

 Post subject: I know this topic is super
Posted: 09 May 2012, 17:40 

Replies: 8
Views: 4762


I know this topic is super old, but I didn't want to create a new one since the topic opener asks exactly what I wanted to ask. Recently I was able to fix the resolution and FOV of Silent Hill 4 using a table made in ArtMoney (by user Garnet) that had the FOV data already filtered out, ready to be e...

 Forum: Request/Discuss Game Solutions   Topic: Silent Hill 4

Posted: 09 May 2012, 17:18 

Replies: 19
Views: 9313


Garnet, how were you able to find the FOV values in Artmoney?
I'm trying to fix the FOV of ObsCure II in the same way you fixed it in Silent Hill 4, but I don't know what values to look for to find the FOV data.

 Forum: Request/Discuss Game Solutions   Topic: Obscure 2 16:10 Found a Solution...

 Post subject: I just tried this in
Posted: 04 May 2012, 01:39 

Replies: 7
Views: 6845


I just tried this in 1920x1080. Unfortunately the game is all completely stretched. To keep the correct aspect ratio, the highest resolution would be 1440x1080, values 05A0 and 0438 (which, as I am realising now, it's not accepted by the game. It just won't start with these values.)

 Forum: Detailed Widescreen Reports   Topic: Silent Hill 4: The Room

Posted: 02 May 2012, 01:29 

Replies: 8
Views: 13041


I have been testing this game the whole day with various HFOV and VFOV values, to get a perfect 16:9 aspect ratio. You can set HFOV to 0.75, and it perfectly matches the original HFOV, but adding new pixels to the sides of course. For the VFOV, you can set it to either 0.58 or 0.59. Unfortunately th...
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