Search found 7 matches

by Rope
13 Jun 2013, 21:52
Forum: Detailed Widescreen Reports
Topic: Curse: The Eye of Isis
Replies: 4
Views: 3984

Vert- possible

I've noticed some interesting things with this game.

First of all I would like to correct a couple of things:
1) You have to edit game.ini, not game.cfg;
2) There is a resolution selector, but it's not in game. If you run RunCurse.exe instead than Curse.exe, you'll be prompted with a resolution ...
by Rope
14 May 2012, 02:07
Forum: Request/Discuss Game Solutions
Topic: Correct FOV/and unstrectched values in ArtMoney
Replies: 8
Views: 4959

To be honest, I realise that

To be honest, I realise that I don't have the knowledge to do this, not yet at least. I tried with ArtMoney, but there's just too many things I don't understand about it.

If it is so simple, would you perhaps have the chance to filter out the FOV data for ObsCure II?
Or even better it would ...
by Rope
13 May 2012, 17:59
Forum: Request/Discuss Game Solutions
Topic: Correct FOV/and unstrectched values in ArtMoney
Replies: 8
Views: 4959

Hi guys, thanks for the

Hi guys, thanks for the answers and sorry for my late reply.

So as I understand, I need to look for the hexadecimal value of the aspect ratio, without knowing to what decimal number it has been rounded. Is that correct? So it could be anything like 1.33, 1.333, 1.3333, 1.34, 1.334, 1.3334, and ...
by Rope
09 May 2012, 17:40
Forum: Request/Discuss Game Solutions
Topic: Correct FOV/and unstrectched values in ArtMoney
Replies: 8
Views: 4959

I know this topic is super

I know this topic is super old, but I didn't want to create a new one since the topic opener asks exactly what I wanted to ask.

Recently I was able to fix the resolution and FOV of Silent Hill 4 using a table made in ArtMoney (by user Garnet) that had the FOV data already filtered out, ready to ...
by Rope
09 May 2012, 17:18
Forum: Request/Discuss Game Solutions
Topic: Silent Hill 4
Replies: 19
Views: 9823

Garnet, how were you able to

Garnet, how were you able to find the FOV values in Artmoney?
I'm trying to fix the FOV of ObsCure II in the same way you fixed it in Silent Hill 4, but I don't know what values to look for to find the FOV data.
by Rope
04 May 2012, 01:39
Forum: Request/Discuss Game Solutions
Topic: Obscure 2 16:10 Found a Solution...
Replies: 7
Views: 7113

I just tried this in

I just tried this in 1920x1080. Unfortunately the game is all completely stretched. To keep the correct aspect ratio, the highest resolution would be 1440x1080, values 05A0 and 0438 (which, as I am realising now, it's not accepted by the game. It just won't start with these values.)
by Rope
02 May 2012, 01:29
Forum: Detailed Widescreen Reports
Topic: Silent Hill 4: The Room
Replies: 8
Views: 13605

I have been testing this game

I have been testing this game the whole day with various HFOV and VFOV values, to get a perfect 16:9 aspect ratio.
You can set HFOV to 0.75, and it perfectly matches the original HFOV, but adding new pixels to the sides of course.
For the VFOV, you can set it to either 0.58 or 0.59 ...