I've noticed some interesting things with this game.
First of all I would like to correct a couple of things:
1) You have to edit game.ini, not game.cfg;
2) There is a resolution selector, but it's not in game. If you run RunCurse.exe instead than Curse.exe, you'll be prompted with a resolution ...
Search found 7 matches
- 13 Jun 2013, 21:52
- Forum: Detailed Widescreen Reports
- Topic: Curse: The Eye of Isis
- Replies: 4
- Views: 3984
- 14 May 2012, 02:07
- Forum: Request/Discuss Game Solutions
- Topic: Correct FOV/and unstrectched values in ArtMoney
- Replies: 8
- Views: 4959
To be honest, I realise that
To be honest, I realise that I don't have the knowledge to do this, not yet at least. I tried with ArtMoney, but there's just too many things I don't understand about it.
If it is so simple, would you perhaps have the chance to filter out the FOV data for ObsCure II?
Or even better it would ...
If it is so simple, would you perhaps have the chance to filter out the FOV data for ObsCure II?
Or even better it would ...
- 13 May 2012, 17:59
- Forum: Request/Discuss Game Solutions
- Topic: Correct FOV/and unstrectched values in ArtMoney
- Replies: 8
- Views: 4959
Hi guys, thanks for the
Hi guys, thanks for the answers and sorry for my late reply.
So as I understand, I need to look for the hexadecimal value of the aspect ratio, without knowing to what decimal number it has been rounded. Is that correct? So it could be anything like 1.33, 1.333, 1.3333, 1.34, 1.334, 1.3334, and ...
So as I understand, I need to look for the hexadecimal value of the aspect ratio, without knowing to what decimal number it has been rounded. Is that correct? So it could be anything like 1.33, 1.333, 1.3333, 1.34, 1.334, 1.3334, and ...
- 09 May 2012, 17:40
- Forum: Request/Discuss Game Solutions
- Topic: Correct FOV/and unstrectched values in ArtMoney
- Replies: 8
- Views: 4959
I know this topic is super
I know this topic is super old, but I didn't want to create a new one since the topic opener asks exactly what I wanted to ask.
Recently I was able to fix the resolution and FOV of Silent Hill 4 using a table made in ArtMoney (by user Garnet) that had the FOV data already filtered out, ready to ...
Recently I was able to fix the resolution and FOV of Silent Hill 4 using a table made in ArtMoney (by user Garnet) that had the FOV data already filtered out, ready to ...
- 09 May 2012, 17:18
- Forum: Request/Discuss Game Solutions
- Topic: Silent Hill 4
- Replies: 19
- Views: 9823
Garnet, how were you able to
Garnet, how were you able to find the FOV values in Artmoney?
I'm trying to fix the FOV of ObsCure II in the same way you fixed it in Silent Hill 4, but I don't know what values to look for to find the FOV data.
I'm trying to fix the FOV of ObsCure II in the same way you fixed it in Silent Hill 4, but I don't know what values to look for to find the FOV data.
- 04 May 2012, 01:39
- Forum: Request/Discuss Game Solutions
- Topic: Obscure 2 16:10 Found a Solution...
- Replies: 7
- Views: 7113
I just tried this in
I just tried this in 1920x1080. Unfortunately the game is all completely stretched. To keep the correct aspect ratio, the highest resolution would be 1440x1080, values 05A0 and 0438 (which, as I am realising now, it's not accepted by the game. It just won't start with these values.)
- 02 May 2012, 01:29
- Forum: Detailed Widescreen Reports
- Topic: Silent Hill 4: The Room
- Replies: 8
- Views: 13605
I have been testing this game
I have been testing this game the whole day with various HFOV and VFOV values, to get a perfect 16:9 aspect ratio.
You can set HFOV to 0.75, and it perfectly matches the original HFOV, but adding new pixels to the sides of course.
For the VFOV, you can set it to either 0.58 or 0.59 ...
You can set HFOV to 0.75, and it perfectly matches the original HFOV, but adding new pixels to the sides of course.
For the VFOV, you can set it to either 0.58 or 0.59 ...
