Search found 18 matches
- 19 Jan 2016, 15:40
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
I am not able to apply the FWS fix. I have tried deleting the Fallout4Pref.ini and Fallout4.ini files in the My games/Fallout 4 directory. I have also deleted the Fallout4Pef.ini file in the Fallout 4 directory in my steam installation. Relauching the game has recreated the vanilla 2 files in My ...
- 26 Dec 2015, 08:12
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
It is getting my displays and the layout information correct. See my other post for the real issue. NB: there are errors reporting on the status page about failure to write to process memory. 5 different errors. Can i grab a log file and send to you? or is this expected. on the skyrim fix I never ...
- 26 Dec 2015, 07:20
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
Here is the current state for Surround:
...
[edit]
Released
If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.
About 64 lines of new JIT assembly being injected by the patch ...
...
[edit]
Released
If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.
About 64 lines of new JIT assembly being injected by the patch ...
- 25 Dec 2015, 07:38
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
Here is the current state for Surround:
...
[edit]
Released
If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.
About 64 lines of new JIT assembly being injected by the patch ...
...
[edit]
Released
If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.
About 64 lines of new JIT assembly being injected by the patch ...
- 12 Dec 2015, 18:44
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
On performance, dual 970s in SLI, running 5760x1200. Had great single monitor performance with everything on Ultra. Triple monitor it dropped to about 25 to 35 fps in most outdoor situations, still on Ultra but with Godrays turned off and shadows turned down. I'm also running the ReShade stuff at ...
- 07 Dec 2015, 23:37
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
Has anyone successfully moved the game's output for the debug console to the center screen for Surround/Eyefinity? The Fallout4 wiki on the Console commands page says to modify iConsoleTextXPos in Fallout4_Default.ini in the main game directory, but it isn't in there and adding it didn't seem to ...
- 07 Dec 2015, 21:43
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
Has anyone successfully moved the game's output for the debug console to the center screen for Surround/Eyefinity? The Fallout4 wiki on the Console commands page says to modify iConsoleTextXPos in Fallout4_Default.ini in the main game directory, but it isn't in there and adding it didn't seem to ...
- 07 Dec 2015, 21:41
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
Ok guys it appears as if they pushed the beta out to general release. all your pretty work is now broken again. Does anyone know what changes were made to Interface for the update? I am going to try putting your fixed file back and see if there are any issues.
Robert
The update overwrites Haldi ...
Robert
The update overwrites Haldi ...
- 26 Nov 2015, 06:58
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
Thanks for all your great work ... stupid Bethesda unable to even respond to our questions on the forum.
I use 5760x1200 Eyefinity and I used the "FIX" but i have little problem:
http://www.ddworld.cz/images/stories/Aktuality/software/GAMES/2015/Fallout%204/Fallout4-eyefinity.jpg ...
I use 5760x1200 Eyefinity and I used the "FIX" but i have little problem:
http://www.ddworld.cz/images/stories/Aktuality/software/GAMES/2015/Fallout%204/Fallout4-eyefinity.jpg ...
- 21 Nov 2015, 23:36
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 614406
Re: Fallout 4 Eyefinity/Surround
Running 5760x1200 but have got Haldi and erkloi's fixes up and going on it, and it looks much more playable even with not being made for that exact resolution. Many thanks to you both.
I noticed the default crosshair with a gun drawn but not aiming is quite a bit bigger than playing single screen ...
I noticed the default crosshair with a gun drawn but not aiming is quite a bit bigger than playing single screen ...
- 09 Dec 2012, 02:06
- Forum: Request/Discuss Game Solutions
- Topic: Multi-monitor Skyrim with SkyUI/Finishing Moves?
- Replies: 1
- Views: 3125
Re: Multi-monitor Skyrim with SkyUI/Finishing Moves?
In regards to SkyUI, can you elaborate what you mean by getting it so it "actually works"? What is it doing? Is it not displaying an interface at all? Is it enlarging things to where you only see a little portion of it? Something else?
- 14 Apr 2012, 08:51
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1318654
ChainMale wrote:GregR..This
GregR..
This is real tricky to explain..
Basicaly the console only "sees one screen" so center your target on you LEFT screen but CLICK CENTER screen.
Kinda like virtual targeting. Center the chest/character/item on screen 1. Then aim-click on screen 2. To double check ..click either side ...
This is real tricky to explain..
Basicaly the console only "sees one screen" so center your target on you LEFT screen but CLICK CENTER screen.
Kinda like virtual targeting. Center the chest/character/item on screen 1. Then aim-click on screen 2. To double check ..click either side ...
- 11 Apr 2012, 14:56
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1318654
Liquidpinky wrote:I had the
I had the very same problem using 1.3 and Hayden's fix.
Works okay for me using Helifax's Widescreen Fixer version though.
Hmm, doesn't seem to work for me with either.
- 10 Apr 2012, 09:48
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1318654
Console issues related to widescreen?
I've noticed when using console commands that I can't click on an NPC to have targeted commands affect them. It will give a RefID when I do, but it doesn't seem to be the right one. Example would be if you want to get rid of Aella's or Faendal's default bow that they are using over one you give them ...
- 09 Apr 2012, 01:36
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1318654
I had been using Skyrim 1.3
I had been using Skyrim 1.3 and hayden's fix. Finally got around to trying the Widescreen Fixer so I could get caught up to Skyrim 1.5. Using 3 monitors 6048x1200 bezel-corrected.
Has worked pretty well, most of the issues are cosmetic (game launch and fast travel load screen images are ...
Has worked pretty well, most of the issues are cosmetic (game launch and fast travel load screen images are ...
- 30 Mar 2012, 22:09
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1318654
AmeerNuub wrote:GregR
[quote]
http://www.4shared.com/archive/JbLM-Pam/skyrim_version_1_3_revert.html
Contains only the files from Skyrim install that changed, so hopefully doesn't get axed for copyright.
Also included a copy of Hayden's v0.91, and a copy of Skyrim Script Extender (SKSE) version 1.04.02 ...
http://www.4shared.com/archive/JbLM-Pam/skyrim_version_1_3_revert.html
Contains only the files from Skyrim install that changed, so hopefully doesn't get axed for copyright.
Also included a copy of Hayden's v0.91, and a copy of Skyrim Script Extender (SKSE) version 1.04.02 ...
- 30 Mar 2012, 09:27
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1318654
Version 1.3
[quote]Honestly in prior patches all I needed was to put in the correct TESV.exe to get my old patches to work. Think i've got an old 1.3v sitting around that worked with Hayden's patch just for this reason. Though I wanted 1.5 so I could use mods =/
Forgot to save a backup copy of the 1.5.24 ...
Forgot to save a backup copy of the 1.5.24 ...
- 09 Dec 2011, 19:16
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1318654
Just made a donation. Really
Just made a donation. Really appreciate the work Hayden and others have been doing.
