Search found 18 matches

by GregR
19 Jan 2016, 15:40
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

I am not able to apply the FWS fix. I have tried deleting the Fallout4Pref.ini and Fallout4.ini files in the My games/Fallout 4 directory. I have also deleted the Fallout4Pef.ini file in the Fallout 4 directory in my steam installation. Relauching the game has recreated the vanilla 2 files in My ...
by GregR
26 Dec 2015, 08:12
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround


It is getting my displays and the layout information correct. See my other post for the real issue. NB: there are errors reporting on the status page about failure to write to process memory. 5 different errors. Can i grab a log file and send to you? or is this expected. on the skyrim fix I never ...
by GregR
26 Dec 2015, 07:20
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

Here is the current state for Surround:
...
[edit]
Released

If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.

About 64 lines of new JIT assembly being injected by the patch ...
by GregR
25 Dec 2015, 07:38
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

Here is the current state for Surround:
...
[edit]
Released

If you wish to try it, I would strongly recommend you return any modified UI flash files back to their defaults, and any INI edits relating to the HUD to default initially.

About 64 lines of new JIT assembly being injected by the patch ...
by GregR
12 Dec 2015, 18:44
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

On performance, dual 970s in SLI, running 5760x1200. Had great single monitor performance with everything on Ultra. Triple monitor it dropped to about 25 to 35 fps in most outdoor situations, still on Ultra but with Godrays turned off and shadows turned down. I'm also running the ReShade stuff at ...
by GregR
07 Dec 2015, 23:37
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

Has anyone successfully moved the game's output for the debug console to the center screen for Surround/Eyefinity? The Fallout4 wiki on the Console commands page says to modify iConsoleTextXPos in Fallout4_Default.ini in the main game directory, but it isn't in there and adding it didn't seem to ...
by GregR
07 Dec 2015, 21:43
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

Has anyone successfully moved the game's output for the debug console to the center screen for Surround/Eyefinity? The Fallout4 wiki on the Console commands page says to modify iConsoleTextXPos in Fallout4_Default.ini in the main game directory, but it isn't in there and adding it didn't seem to ...
by GregR
07 Dec 2015, 21:41
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

Ok guys it appears as if they pushed the beta out to general release. all your pretty work is now broken again. Does anyone know what changes were made to Interface for the update? I am going to try putting your fixed file back and see if there are any issues.

Robert

The update overwrites Haldi ...
by GregR
26 Nov 2015, 06:58
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

Thanks for all your great work ... stupid Bethesda unable to even respond to our questions on the forum.

I use 5760x1200 Eyefinity and I used the "FIX" but i have little problem:

http://www.ddworld.cz/images/stories/Aktuality/software/GAMES/2015/Fallout%204/Fallout4-eyefinity.jpg ...
by GregR
21 Nov 2015, 23:36
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 614406

Re: Fallout 4 Eyefinity/Surround

Running 5760x1200 but have got Haldi and erkloi's fixes up and going on it, and it looks much more playable even with not being made for that exact resolution. Many thanks to you both.

I noticed the default crosshair with a gun drawn but not aiming is quite a bit bigger than playing single screen ...
by GregR
09 Dec 2012, 02:06
Forum: Request/Discuss Game Solutions
Topic: Multi-monitor Skyrim with SkyUI/Finishing Moves?
Replies: 1
Views: 3125

Re: Multi-monitor Skyrim with SkyUI/Finishing Moves?

In regards to SkyUI, can you elaborate what you mean by getting it so it "actually works"? What is it doing? Is it not displaying an interface at all? Is it enlarging things to where you only see a little portion of it? Something else?
by GregR
14 Apr 2012, 08:51
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1318654

ChainMale wrote:GregR..This

GregR..

This is real tricky to explain..
Basicaly the console only "sees one screen" so center your target on you LEFT screen but CLICK CENTER screen.
Kinda like virtual targeting. Center the chest/character/item on screen 1. Then aim-click on screen 2. To double check ..click either side ...
by GregR
11 Apr 2012, 14:56
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1318654

Liquidpinky wrote:I had the

I had the very same problem using 1.3 and Hayden's fix.
Works okay for me using Helifax's Widescreen Fixer version though.


Hmm, doesn't seem to work for me with either.
by GregR
10 Apr 2012, 09:48
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1318654

Console issues related to widescreen?

I've noticed when using console commands that I can't click on an NPC to have targeted commands affect them. It will give a RefID when I do, but it doesn't seem to be the right one. Example would be if you want to get rid of Aella's or Faendal's default bow that they are using over one you give them ...
by GregR
09 Apr 2012, 01:36
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1318654

I had been using Skyrim 1.3

I had been using Skyrim 1.3 and hayden's fix. Finally got around to trying the Widescreen Fixer so I could get caught up to Skyrim 1.5. Using 3 monitors 6048x1200 bezel-corrected.

Has worked pretty well, most of the issues are cosmetic (game launch and fast travel load screen images are ...
by GregR
30 Mar 2012, 22:09
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1318654

AmeerNuub wrote:GregR

[quote]

http://www.4shared.com/archive/JbLM-Pam/skyrim_version_1_3_revert.html

Contains only the files from Skyrim install that changed, so hopefully doesn't get axed for copyright.

Also included a copy of Hayden's v0.91, and a copy of Skyrim Script Extender (SKSE) version 1.04.02 ...
by GregR
30 Mar 2012, 09:27
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1318654

Version 1.3

[quote]Honestly in prior patches all I needed was to put in the correct TESV.exe to get my old patches to work. Think i've got an old 1.3v sitting around that worked with Hayden's patch just for this reason. Though I wanted 1.5 so I could use mods =/

Forgot to save a backup copy of the 1.5.24 ...
by GregR
09 Dec 2011, 19:16
Forum: Request/Discuss Game Solutions
Topic: Skyrim Multi-Monitor User Interface Fix Discussion
Replies: 3011
Views: 1318654

Just made a donation. Really

Just made a donation. Really appreciate the work Hayden and others have been doing.