Search found 4 matches

by DavidW
09 Jul 2012, 15:17
Forum: Detailed Widescreen Reports
Topic: Star Wars: Knights of the Old Republic
Replies: 319
Views: 146828

I wrote an automated program

I wrote an automated program to patch for a given resolution and automatically rescale the HUD and backgrounds. You can find it a couple of pages upthread. It doesn't seem to work for crazy-large resolutions but it can probably manage 1600x900.
by DavidW
16 Dec 2011, 18:52
Forum: Detailed Widescreen Reports
Topic: Star Wars: Knights of the Old Republic
Replies: 319
Views: 146828

It's possible the modified

It's possible the modified backgrounds are causing confusion for some reason, in which case try deleting all the .tga files from the override directory.

Failing that, I don't know - sorry. I can't test 6056x1050 so it's hard for me to make much progress.
by DavidW
16 Dec 2011, 02:55
Forum: Detailed Widescreen Reports
Topic: Star Wars: Knights of the Old Republic
Replies: 319
Views: 146828

Wow... it didn't even occur

Wow... it didn't occur to me that an X resolution that high was even possible.

I don't think the app is fixable (straightforwardly) to get around that "out of memory" error... sorry. It's a hardcoded limitation in the program I'm using to build the new background screens.

You can probably ...
by DavidW
30 Nov 2011, 02:10
Forum: Detailed Widescreen Reports
Topic: Star Wars: Knights of the Old Republic
Replies: 319
Views: 146828

Automated KOTOR widescreen

I have written an (attempt at an) automated program to run the various steps described in this thread. Hopefully it lets you input your desired resolution and then

- patches swkotor.exe
- automatically alters the GUI files to the new resolution
- automatically rescales/crops/extends the HUD ...