I found this, and think its worth sharing on here.
http://ftg.wikidot.com/ftg-quickbar
It's a UI mod for Dragon Age that centers and extends the quick bar. The end result that in a three monitor set up the quick bar appears on the middle monitor. Which is where you want it.
Link too my screenshot
https://www.facebook.com/photo.php?fbid ... =1&theater
Search found 12 matches
- 13 Jun 2015, 21:37
- Forum: Detailed Widescreen Reports
- Topic: Dragon Age: Origins
- Replies: 27
- Views: 25668
- 10 Jun 2015, 23:35
- Forum: Blogs
- Topic: Dragon Age: Origins - The way it should be
- Replies: 22
- Views: 36027
Re: Dragon Age: Origins - The way it should be
Is there an working fix for the Origin version ?
Many thx
Many thx
- 31 May 2015, 21:34
- Forum: Detailed Widescreen Reports
- Topic: Dragon Age: Origins
- Replies: 27
- Views: 25668
Re: Dragon Age: Origins
Hello Helifax,
Firstly thanks for all the hard work you do. Im using your Dragon Age: Origins fix as above on the Origins version 1.05v. But can't seem to get it to work, appears to have not effect no matter what setting I pick. If you could point me in the right direction I would be thankful.
Cj
Firstly thanks for all the hard work you do. Im using your Dragon Age: Origins fix as above on the Origins version 1.05v. But can't seem to get it to work, appears to have not effect no matter what setting I pick. If you could point me in the right direction I would be thankful.
Cj
- 01 Dec 2011, 03:18
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
Oh Bethesda just what are you
Oh Bethesda just what are you playing at.
Anyone would think they were sabotaging the efforts of the modding community deliberately. But that can't possibly be true because that implies that the actually give a dam.
When will they realises that you have to work with and not against your ...
Anyone would think they were sabotaging the efforts of the modding community deliberately. But that can't possibly be true because that implies that the actually give a dam.
When will they realises that you have to work with and not against your ...
- 19 Nov 2011, 22:48
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
Boxman wrote:This thread
This thread pisses me off. I'm frantically looking for either HaYDeN of Helifax's fix, but I just can't find where to download it. The topic start doesn't say ANYTHING about it, and all i read is "Thanks hayden/helifax for the great awesome fix you made". Even google comes up with squat if I google ...
- 19 Nov 2011, 22:24
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
Having used Hayden's fix for
Having used Hayden's fix for bit I am so very very impressed. Hardly any issue at all save one. When lock picking everything scales correctly and works fine. But the lockpick image itself is for some reason much darker than before. Not a problem dose not get in the way of playing the game. Just ...
- 19 Nov 2011, 19:08
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
Many thanks Hayden. Have been
Many thanks Hayden. Have been using your latest fix and so far it appears to be perfect. I'm using three monitors in a eyefinity set. Have not as yet seen any blank textures some have reported and with luck I wont.
There are not enough ways to say thank you for all the hard work.
There are not enough ways to say thank you for all the hard work.
- 19 Nov 2011, 01:14
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
fossett wrote:Can someone
Can someone please explain how to use the newest update? I joined late and im totally lost.
I downloaded the file just not sure what to do with it.
I would start here :
http://widescreengamingforum.com/dr/elder-scrolls-v-skyrim/en
- 19 Nov 2011, 01:07
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
Also I note that running any
Also I note that running any other programs in the background while having Skyrim open seems to increase the likelihood of the view breaking. I can't keep explorer open and run skyrim + your fix at the same time. Close all background progs however and view break ups are much less. This seems to make ...
- 19 Nov 2011, 00:32
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
Very nice indeed. Works just
Very nice indeed. Works just as you describe.
I have noticed two slight things so far. After you alt tab out of game run your fix and alt tab back in. The fix dose not take effect automatically. I have to enter the map, or book mode and return before I get the centered Hub. Second sometimes ...
I have noticed two slight things so far. After you alt tab out of game run your fix and alt tab back in. The fix dose not take effect automatically. I have to enter the map, or book mode and return before I get the centered Hub. Second sometimes ...
- 18 Nov 2011, 23:36
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
You are without question top
You are without question top man. Again well done and i hope your effort will not go unrewarded.
- 18 Nov 2011, 22:57
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312740
First of all a big thank you
First of all a big thank you for all the work your putting into this.
I see you mention that your newest fix will auto apply the fix for reading books and scrolls. However i think I've found an issue when reading scrolls. Even with your fix in place and working well, it would seem the the image ...
I see you mention that your newest fix will auto apply the fix for reading books and scrolls. However i think I've found an issue when reading scrolls. Even with your fix in place and working well, it would seem the the image ...
