[quote]It was a simple question. No "attitude" was intended. You shouldn't be overly sensitive when you read text. All I said was it sucks to have to rely on someone to fix it each update, which is simply a factual statement.
I was looking at the SkyUI description and it says it supports ...
Search found 29 matches
- 22 Feb 2012, 03:51
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
AussieTimmeh wrote:To
To address this point, I detailed in my report that you can get software that does this but it is not setup natively, unlike the Triplehead2Go. For example, install the AMD drivers and CCC, and it doesn't just work. Install the Matrox PowerDesk and it does. That's the difference.
Good ...
Coming from a TripleHead2go
Coming from a TripleHead2go setting with 3 screens and Nvidia, I managed to buy a 6 screens set-up and now I'm using Eyefinity because Matrox won't allow me to use the 1x6 screens but just 2x3 screens (yes I have 2 tripleHead2go)...
Anyway, the Hydra drivers from AMD indeed allow you to ...
Anyway, the Hydra drivers from AMD indeed allow you to ...
- 09 Feb 2012, 10:18
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142619
I was not asking for you to
I was not asking for you to fix the game Helifax. It shouldn't be third party who have to fix issues with game released. But sadly multi monitors is only a niche it seems.
- 09 Feb 2012, 09:54
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142619
@Soth: So you can see the
@Soth: So you can see the moves description but not the destinies... How peculiar...
Well the menus as always it seems if I refer to Skyrim, need to be fixed.
Well the menus as always it seems if I refer to Skyrim, need to be fixed.
- 08 Feb 2012, 20:56
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142619
As far i can tell it is not
As far i can tell it is not fixed at all. They never care about widescreen issues. Poor game companies don't have enough money to buy more than one monitor per PC when they have PC at all...
- 08 Feb 2012, 18:56
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142619
Well it's just me then...
Well it's just me then... Except for the quest menu which is black for you too right?
And your destiny card seems cut of. So not very right either.
And your destiny card seems cut of. So not very right either.
- 08 Feb 2012, 14:17
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142619
@Soth: Please post the
@Soth: Please post the screenshots of the menus for Moves, Destinies and Effects (after drinking a potion or used a shrine for instance to actually have an effect).
- 07 Feb 2012, 18:24
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142619
Indeed. For me only the menus
Indeed. For me only the menus not displaying texted infos are the issue. Everything else is fine. Map, skills, ability, inventory and so on. The game looks great and the FOV seems perfect. First shot was just after loading a game. The camera is a bit close to the character when you load/reload ...
- 07 Feb 2012, 16:19
- Forum: Request/Discuss Game Solutions
- Topic: Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support
- Replies: 327
- Views: 142619
- 05 Feb 2012, 10:52
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
thales100 wrote:Ismelda
Ah yes, HaYDeN should be back soon, anyway helifax released a solution using a dopefish' widescreenfixer plugin, supporting Skyrim v1.4, you should definetely check the Detailed Report.
I tried it but for my resolution of 5760x2160 this solution doesn't really work (fonts get squished, windows go ...
I tried it but for my resolution of 5760x2160 this solution doesn't really work (fonts get squished, windows go ...
- 04 Feb 2012, 23:33
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
If it is just some days it is
If it is just some days it is ok :) I was just afraid he left the scene.
- 04 Feb 2012, 23:23
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
HaYDeN is not coming back for
HaYDeN is not coming back for a fix for version 1.4 of Skyrim?
- 27 Dec 2011, 08:23
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
@LOWao, You use the default
@LOWao, You use the default profile plus the numpad key to redistribute your inventory on the width of your resolution and your problem is solved. Those keys are here to be used and KaYDeN solution allows you to see the top and the bottom of the UI (the full UI) while vanilla would allow you t o ...
- 26 Dec 2011, 22:44
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
Well it seems you re almost
Well it seems you're almost there from your second screenshot. Because you can't gat anything more than that mut moving your itemcard to some better place. for which i suggest using my settings:
itemcard.align = right
itemcard.xOffset = -60
itemcard.yOffset = 0
and maybe ...
itemcard.align = right
itemcard.xOffset = -60
itemcard.yOffset = 0
and maybe ...
- 26 Dec 2011, 20:47
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
Well LOWao it does look to me
Well LOWao it does look to me that you are not using the "-" (or "+") key from the numpad which allow the UI to spread on all your resolution width when using HaYDeN solution 0.91
- 26 Dec 2011, 11:58
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
LOWao wrote:I would like to
I would like to make a request for Hayden's mod to work with SkyUI's mod. The items that are preview in the menu are maximizing to fit all screens, even though by default Hayden's mod fixes SkyUI's menu to fit correctly to one screen, it does not correct the item previews. SkyUI's is the BEST GUI ...
- 04 Dec 2011, 15:56
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
Pittyh wrote:Ahh ok i'm using
Ahh ok i'm using 11.11c
so is your crossfire working ?
I can't even get proper crossfire scaling on 11.11c anyway :(
Well I have a HD 5870 Eyefinity with 6 ports so I don't use Crossfire.
- 04 Dec 2011, 13:36
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
Pittyh wrote:Ismelda
[quote]I'm running FXAA + ENBseries without any troubles with Catalyst 11.11b and HaYDeN 0.8 Patch.
i don't think you are.
try pressing pause key on keyboard to see if the color changes
Oh yes the color does change and a lot as I'm using sepia colors FXAA. It is a complete dullness to ...
i don't think you are.
try pressing pause key on keyboard to see if the color changes
Oh yes the color does change and a lot as I'm using sepia colors FXAA. It is a complete dullness to ...
- 04 Dec 2011, 09:47
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314608
