Search found 16 matches
- 16 Apr 2012, 23:07
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
Okay, I thought it was a
Okay, I thought it was a fluke at first but now it's a recurring issue. I am using 1.5.24.0.5 (non-steam) version of Skyrim and helifax's fix for said version. When I first start up the computer and start the game with the fix it works just as described without issue. BUT, when I close the game ...
- 09 Apr 2012, 22:17
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
I really liked Hayden's fix,
I really liked Hayden's fix, but I was getting lower FPS after changing my hardware and had to update Skyrim for performance increases so now his fix doesn't work. Is Hayden going to update it or has support been discontinued indefinitely? I haven't gotten Helifax's newer fix to work yet, but I see ...
skipclarke wrote:They are
They are introducing the centered taskbar, as well as the ability to maximize windows to a single screen.
Note: This is a software update, and does not require an NVIDIA GTX 680. All current NVIDIA Surround users should update their drivers to get this added functionality.
I am using a GTX ...
Note: This is a software update, and does not require an NVIDIA GTX 680. All current NVIDIA Surround users should update their drivers to get this added functionality.
I am using a GTX ...
- 07 Apr 2012, 08:20
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
Using Widescreen Fixer v3.1
Using Widescreen Fixer v3.1 r417 w/ fix version 1.5.26.0.5 w/ TESV just updated to version 1.5.26.0.5.
Skyrim crashes to desktop the moment it activates. I tried starting from the launcher and changing the resolutions and delay, but now it just crashes to desktop the moment I try to load the game ...
Skyrim crashes to desktop the moment it activates. I tried starting from the launcher and changing the resolutions and delay, but now it just crashes to desktop the moment I try to load the game ...
- 06 Dec 2011, 00:52
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
I updated Skyrim to 1.2 so I
I updated Skyrim to 1.2 so I could use the new UW fix and maybe get better frames. The fix works, but now I can't look up or down. The Y sensitivity for the mouse in-game is so low it's practically locked. How is this a good idea in a game where you have to pick things off the ground a lot? I ran it ...
- 20 Nov 2011, 18:19
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
HaYDeN wrote:Version 0.4 is
Version 0.4 is now up in the Skyrim Detailed Report
Additional option:
- World FOV: Standard FOV setting, the world, ya know...
- Hands FOV: The FOV for the players hands.
Changes:
- Lock picking scaling is now off.
- Map no longer requires any form of hot key and can ...
- 19 Nov 2011, 18:58
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
helifax wrote:vernacular
[quote][quote]Hmm I am experiencing white textures with the fix.... anyone else has this problem?
It only seemed to happen after extended play, but I'm starting to see white textures too. My character's skin lost it's texture and one of the textures on the werewolf on the loading screen turned ...
It only seemed to happen after extended play, but I'm starting to see white textures too. My character's skin lost it's texture and one of the textures on the werewolf on the loading screen turned ...
- 19 Nov 2011, 18:50
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
helifax wrote:Hmm I am
Hmm I am experiencing white textures with the fix.... anyone else has this problem?
It only seemed to happen after extended play, but I'm starting to see white textures too. My character's skin lost it's texture and one of the textures on the werewolf on the loading screen turned white as well. I ...
It only seemed to happen after extended play, but I'm starting to see white textures too. My character's skin lost it's texture and one of the textures on the werewolf on the loading screen turned white as well. I ...
- 19 Nov 2011, 16:30
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
HaYDeN wrote:vernacular
[quote][quote]Anyway Hayden released his fix which is awesome!!!!!! You should check it out in the Detailed Report!
I just got it, It's friggin awesome. The only glitch is the items displayed in my inventory are darkened. At least everything is where it's supposed to be and I don't have to Alt ...
I just got it, It's friggin awesome. The only glitch is the items displayed in my inventory are darkened. At least everything is where it's supposed to be and I don't have to Alt ...
- 19 Nov 2011, 14:37
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
helifax wrote:Anyway Hayden
Anyway Hayden released his fix which is awesome!!!!!! You should check it out in the Detailed Report!
I just got it, It's friggin awesome. The only glitch is the items displayed in my inventory are darkened. At least everything is where it's supposed to be and I don't have to Alt+Tab to activate ...
I just got it, It's friggin awesome. The only glitch is the items displayed in my inventory are darkened. At least everything is where it's supposed to be and I don't have to Alt+Tab to activate ...
- 19 Nov 2011, 14:22
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
Nevermind, I figured it out.
I still can't see the inventory items displayed correctly with any of these fixes. The objects go off-screen and behind bezels. I actually really needed to examine this claw item to see the order of the symbols on it for opening a door, but I couldn't so I had to exit the game, then change to ...
- 18 Nov 2011, 20:20
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
I still can't see the
I still can't see the inventory items displayed correctly with any of these fixes. The objects go off-screen and behind bezels. I actually really needed to examine this claw item to see the order of the symbols on it for opening a door, but I couldn't so I had to exit the game, then change to ...
- 17 Nov 2011, 19:24
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
This newer fix from helifax
This newer fix from helifax is pretty good. Just leaving things at the default "centered" configuration (which is greatly preferred):
Map
Good: Map works. Bad: When placing a marker on the map the dialogue is zoomed and the message doesn't display.
Skills:
Good: Centered with text appearing ...
Map
Good: Map works. Bad: When placing a marker on the map the dialogue is zoomed and the message doesn't display.
Skills:
Good: Centered with text appearing ...
- 16 Nov 2011, 12:14
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
Still waiting on Hayden's
Still waiting on Hayden's newer fix mentioned a few days ago with the centered HUD. I wouldn't mind another imperfect "quick and dirty" C++ solution that fixed a little more than the 0.1 version so long as my character can stop being illiterate.
I don't care much for the horizontally-stretched ...
I don't care much for the horizontally-stretched ...
- 13 Nov 2011, 15:48
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
HaYDeN wrote:Finally figured
Finally figured it out..... I'm not actually aware of any other flaws... at all
So the map is fixed too? The map doesn't scale correctly and just has the markers sliding all over the place when you pan and you can't place a marker without it being entirely off from where you clicked.
Is lock ...
So the map is fixed too? The map doesn't scale correctly and just has the markers sliding all over the place when you pan and you can't place a marker without it being entirely off from where you clicked.
Is lock ...
- 12 Nov 2011, 15:25
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1313090
The menus are working with
The menus are working with the temporary.exe fix, but it's cutting off the bottom stats. I thought it was my bezel correction, but it still does it without a bezel corrected resolution. This is with nVidia Surround btw.
If Hayden can get the inventory object previews, books and lock-picking to ...
If Hayden can get the inventory object previews, books and lock-picking to ...
