[quote]Hi Helifax.
I remember a few posts ago people were talking about the pain of editing the games UI flash files, and I know the approach both you and Hayden have used was memory based, but if you guys still need the flash files in an editable form, somebody on the nexus uploaded some ...
Search found 15 matches
- 15 Nov 2011, 22:50
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
- 12 Nov 2011, 15:58
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
Cat Toaster wrote:guess it
guess it will be released when it's done. Those guys are doing the game developers job, just for free and it's obviously not so simple. Whithout proper CAPs from AMD the game isn't that much enjoyable in Eyefinity-Resolutions at all performancewise so I play without Crossfire and Eyefinity ...
- 12 Nov 2011, 07:51
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
I'm getting the same thing
I'm getting the same thing out of the inventory. What compiler errors are you getting? I had to change "__get_instance()" to "instance" in a few places.
- 12 Nov 2011, 07:43
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
Scratch that. I found a
Scratch that. I found a place to put it. Makes the start menu look great. I'll give the Inventory screen a look in a minute.


- 12 Nov 2011, 07:33
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
EvilEngineer wrote:Funny
Funny thing is, if we could get the swf files to recompile and work... we need to add just one line.
Stage.scaleMode = "showAll";
that is it... the only thing needed to add to 1 as file.
On the menus that is...
The view port for the model is still going to be screwed up.
I ...
Stage.scaleMode = "showAll";
that is it... the only thing needed to add to 1 as file.
On the menus that is...
The view port for the model is still going to be screwed up.
I ...
- 12 Nov 2011, 07:03
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
HaYDeN wrote:Not quite happy
Not quite happy with it yet, still a few bugs.
Great work. Mind if I ask how you're going about this?
- 12 Nov 2011, 06:58
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
I have them compiling now,
I have them compiling now, but I'm still working on figuring out how to use my powers for the good of mankind resize things properly.
Here's how to get them to compile:
Go download this 1.5GB monstrosity: http://www.udk.com/download (You need all of about a couple megs of it in the end ...
Here's how to get them to compile:
Go download this 1.5GB monstrosity: http://www.udk.com/download (You need all of about a couple megs of it in the end ...
- 12 Nov 2011, 04:13
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
Looking better. What did you
Looking better. What did you do to get them to compile?
- 12 Nov 2011, 03:59
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
kiax0001 wrote:Hey Guys,It
Hey Guys,
It seems like you guys are having trouble recompiling the BSA file correct?
Have you guys considered using old fallout mod tools to unpack/repack BSA files?
I found a program called Fallout Mod Manager on the website below that may help.
The program has tools to ...
It seems like you guys are having trouble recompiling the BSA file correct?
Have you guys considered using old fallout mod tools to unpack/repack BSA files?
I found a program called Fallout Mod Manager on the website below that may help.
The program has tools to ...
- 12 Nov 2011, 03:49
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
EvilEngineer wrote:This is
This is why I DESPISEextensive class usageActionScript 2. The code for 1 file is so strung out between dozens of files....
Fixed.
Are you trying to import all of the external classes? That's my next step after dinner.
- 12 Nov 2011, 02:58
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
helifax wrote:EvilEngineer
[quote][quote]Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.
Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.
hmmm... well it's not crashing, but ...
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.
Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.
hmmm... well it's not crashing, but ...
- 12 Nov 2011, 02:18
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
EvilEngineer wrote:helifax
[quote]yeah...crap... Looks like we need to decompile all the swf files..LOL
Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game....
I'm going to decompile all the SWF and dump them into the same root directory. That way all the .fla ...
Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game....
I'm going to decompile all the SWF and dump them into the same root directory. That way all the .fla ...
- 12 Nov 2011, 01:59
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
helifax wrote:yeah...crap...
yeah...crap... Looks like we need to decompile all the swf files..LOL
Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game....
If it helps, Skyrim uses Scaleform to render the Flash movies. I don't know for certain, but if Scaleform ...
Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game....
If it helps, Skyrim uses Scaleform to render the Flash movies. I don't know for certain, but if Scaleform ...
- 12 Nov 2011, 00:58
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
I've decompiled some of the
I've decompiled some of the interface .swf files.
Here's what I know:
Most of the interface elements are positioned by calling the "Lock" method on the different MovieClips within each interface
The "Lock" method is defined in __Packages.Shared.GlobalFunc, inside the SetLockFunction ...
Here's what I know:
Most of the interface elements are positioned by calling the "Lock" method on the different MovieClips within each interface
The "Lock" method is defined in __Packages.Shared.GlobalFunc, inside the SetLockFunction ...
- 12 Nov 2011, 00:12
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1314218
helifax wrote:Tisca wrote:Thx
[quote]Thx for all the info in this thread so far! I still have some minor issues:
I had to set the res manually (1200 x 5040), [works]
I ran the trainer [works]
...but withmenu on left [1] the last info (value) on items is behind monitor bezels
and with default [2] the menu is too big ...
I had to set the res manually (1200 x 5040), [works]
I ran the trainer [works]
...but withmenu on left [1] the last info (value) on items is behind monitor bezels
and with default [2] the menu is too big ...
