You have to edit the resolution manually in:
My DocumentsMy GamesSkyrimSkyrimPrefs.ini
you're looking for:
iSize H=1080
iSize W=6016
this is my resolution 6016x1080, use the correct values for your monitor setup.
Search found 4 matches
- 11 Nov 2011, 14:20
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312299
- 11 Nov 2011, 13:55
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312299
I decompiled the UI .swf's
I decompiled the UI .swf's and had a look at what's going on.
As EvilEngineer already pointed out, pretty much every UI screen has an initSize() function,
which could most likely be modified to scale the UI correctly.
Unfortunately I have zero knowledge decompiling / recompiling ...
As EvilEngineer already pointed out, pretty much every UI screen has an initSize() function,
which could most likely be modified to scale the UI correctly.
Unfortunately I have zero knowledge decompiling / recompiling ...
- 11 Nov 2011, 12:59
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312299
Pittyh wrote:i don't know
i don't know about evilengineer, but i used a tool called "FO3 Archive Utility" to extract files from the BSA.
once the BSA was extracted i used a program called Sothink SWF editor to open the SWF Files.
Thats as far as my knowledge goes.
Cheers!
I'll see if I can come up with ...
once the BSA was extracted i used a program called Sothink SWF editor to open the SWF Files.
Thats as far as my knowledge goes.
Cheers!
I'll see if I can come up with ...
- 11 Nov 2011, 12:26
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1312299
EvilEngineer wrote:OK, poking
OK, poking around in the interface.bsa file for some answers.... and I've found the culprit. .swf files >.<
To make the game cross platform compatible they exported all the menus in .swf format aka flash. Looking through the actual coding it is all in ActionScript2.0 as it uses the old "_stage", "_global" and other references.
I'm pretty sure what we are looking for is in the _Packages.gfx.cor.UIComponent in the function initSize()
Code: Select all
function initSize()
{
var _loc3 = __width ==0? (_width) : (__width);
var _loc2 = __height==0? (_height) : {__height);
_xscale = _yscale = 100;
this.setSize(_loc3, _loc2);
}
Also in the _Packages.gfx.utils.Contraints
function addElement
seems to do some of the math for setting up the bounds of the visible box.
How did you extract the .bsa files?
I wouldn't mind getting my fingers dirty and mess around with those files.
